Talk:Game design

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Revision as of 06:04, 4 March 2006 by Lint (talk | contribs) (more discussion)
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Axiom: Outsiders and Natives should have access to the same items and skills. Or at least something equivalent.

I think this is a flawed axiom. Who says the two groups have the same skills, or access to the same equipment?! As long as there is balance (and the active player stats are very close) its probably better that each group gets a different game experience. --Jackel 00:16, 3 March 2006 (GMT)
Which is why I have stated that there should be an "equivalent" available. If the game is sided to suit one type over the other, is there a game? --Lint 00:23, 3 March 2006 (GMT)
My overriding opinion is that as long as one side isn't inheirently more "powerful" than the other, its ok if they don't have directly corresponding items and skills. Consider, the technological prowess of the outsiders vs. the jungle knowledge and mysticism of the natives. Different, but equal. I'd be interested to hear other's opinions. --Jackel 02:16, 3 March 2006 (GMT)
I now see how my statements depicted a direct relationship between abilities for the Outsiders and abilities for the Natives (so that whatever one could do, the other could also do). If this were the case, there would be no incentive to try the other side. I have attempted to modify the axiom accordingly to better capture your point. --Lint 03:54, 3 March 2006 (GMT)
As revised, I am in complete agreement. =] --Jackel 21:25, 3 March 2006 (GMT)

Proposal for Mechanics Axiom:

Axiom: There is no right or wrong way to play

  • While there is a hinted conflict between Outsiders and Natives, players create their own goals. One person could kill only monkeys. Another could devote themselves to only killing players on their side. Do not restrict or punish players for playing differently. While the game would be incredibly easier to manage if the options were limited, it would lose multiple degrees of dynamic complexity. --Lint 06:04, 4 March 2006 (GMT)
  • I feel that it is necessary to simulate linear gameplay in this open-ended game through official quests, events, and minigames. --Lint 06:04, 4 March 2006 (GMT)