Talk:Game design

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Revision as of 21:25, 3 March 2006 by Jackel (talk | contribs)
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Axiom: Outsiders and Natives should have access to the same items and skills. Or at least something equivalent.

I think this is a flawed axiom. Who says the two groups have the same skills, or access to the same equipment?! As long as there is balance (and the active player stats are very close) its probably better that each group gets a different game experience. --Jackel 00:16, 3 March 2006 (GMT)
Which is why I have stated that there should be an "equivalent" available. If the game is sided to suit one type over the other, is there a game? --Lint 00:23, 3 March 2006 (GMT)
My overriding opinion is that as long as one side isn't inheirently more "powerful" than the other, its ok if they don't have directly corresponding items and skills. Consider, the technological prowess of the outsiders vs. the jungle knowledge and mysticism of the natives. Different, but equal. I'd be interested to hear other's opinions. --Jackel 02:16, 3 March 2006 (GMT)
I now see how my statements depicted a direct relationship between abilities for the Outsiders and abilities for the Natives (so that whatever one could do, the other could also do). If this were the case, there would be no incentive to try the other side. I have attempted to modify the axiom accordingly to better capture your point. --Lint 03:54, 3 March 2006 (GMT)
As revised, I am in complete agreement. =] --Jackel 21:25, 3 March 2006 (GMT)