Talk:Character classes

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Revision as of 23:05, 7 March 2006 by Daylan (talk | contribs)
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Anyone have a guess as to why the soldier starts out with a poison dart, and not a rifle bullet? Or is this faulty info anyway? --Hazir 21:25, 15 February 2006 (GMT)

I started a soldier character recently and I'm fairly certain that all I began with was a rifle and a poison dart. (I was about to update the page when I noticed that someone had already recorded it.) It never struck me as being a mistake, but now that you mention it, it does seem a little odd. --Lint 21:31, 15 February 2006 (GMT)
Whoops! Consider that a bug.. a fixed bug at that. You're absolutely right that it should have been a bullet instead of a dart. --Simon 22:34, 15 February 2006 (GMT)
Maybe we should have a page that says what skills each class can get, like a big table with the skills going down the side and the classes going across the top. So we can figure out what the differences are between the classes besides hp and starting items as it is starting to become clear not every class can use some skills. We will have to wait a bit to get the confirmation on some of the classes but we can already find out(mostly) what the scientist and warrior class get which is a good start. We don't even have to level a guy up of each class ourselves, the way the profiles and stats page are set up we could just copy down the skills that we see the highest level of each class has -- Daylan
Here's a rough draft. I'm using X to represent a confirmed skill that is available on my skill page. I haven't listed any skills that I do not personally have. I think we need to level each class up rather than basing a chart on assumptions. For example, while the shamans receive "Natural Medicine" it hasn't been determined if outsiders receive it as well. I suspect that "Natural Medicine" doesn't fit with the scientist character, it would be more fitting to be listed as "Surgery" or something. --Lint 19:56, 24 February 2006 (GMT)
Nice going, I was going to propose a "skill chart" just like this! I've added to the confirmed skills.--Jackel 17:47, 25 February 2006 (GMT)

Wow sweet, I'll add some and when we get it finished we can finally see what the differences are..... BTW a good source of info is the stats on kills page, that is where I got all the info that I added -- Daylan 02:50, 26 February 2006 (GMT)

NEW SKILL CONFIRMED!!!! SCIENTISTS GET FIRST AID(Murk has it from stats page)!!! You were right Lint,also updated the chart, turns out the class "warrior" is misleading they can't fight any better than anybody else! they do seem to get a lot of the other skills BUT from what I see they are exactly the same as a shaman(cept hp/starting item ) unless out of the blue there appears some crazy warrior-only melee skill-o-death. Also, Lint, your a shaman right? can you get languge skills next to confirm if there are any differences between warriors and shamans?(I can't see language skills being too different,well cept for shamans getting expert language and warriors not)-- Daylan 02:10, 3 March 2006 (GMT)
Added. There's a dotted spot underneath it, presumably for Expert Language, but we'll know for sure in a couple days. :P --Lint 17:25, 3 March 2006 (GMT)
  Scout Warrior Villager Shaman Explorer Soldier Settler Scientist
Outsider Know... X X X X        
Native Knowledge         X X   X
Basic Language X X   X   X   X
Advanced Lang... X X   X        
Expert Language                
Close quarter... X X X X X X X X
Advanced clos... X X X X X X X X
Body building X X X X X X X X
Stamina X X   X X X   X
Sixth Sense X X X X X X X X
Ghostly whisper X X   X X X   X
Haunting scream   X   X        
Exploration X X X X X X X X
Cartography X X X X X X X X
Trekking X X   X X X X X
Swimming   X   X X     X
Triage X X X X X X   X
Natural Medicine   X X X        
First Aid             X
Animal Affinity             X  
Firearms Trai...           X    
Advanced Fire...           X