Difference between revisions of "Suggestions:Implemented"

From The Shartak Wiki
Jump to navigationJump to search
(→‎Implemented: Added Ranged weapons (blowpipe skills) from Suggestions:Items)
Line 28: Line 28:
 
**Thanks simon, I thought it would be a useful thing to have. --[[User:Daylan|Daylan]] 21:50, 7 March 2006 (GMT)
 
**Thanks simon, I thought it would be a useful thing to have. --[[User:Daylan|Daylan]] 21:50, 7 March 2006 (GMT)
 
* The area explored number refers to the number of 6*6 pixel squares you have uncovered on your map. As the map is 140*63 of these squares there are a possible 8,820 locations to uncover. A good proportion of these are inaccessible as they are mountain or ocean and the deep water locations are risky to explore because of sharks. My bet is that there are at most 4,000 locations available to be explored in this way --[[User:Dr. J|Dr. J]] 10:59, 8 March 2006 (GMT)
 
* The area explored number refers to the number of 6*6 pixel squares you have uncovered on your map. As the map is 140*63 of these squares there are a possible 8,820 locations to uncover. A good proportion of these are inaccessible as they are mountain or ocean and the deep water locations are risky to explore because of sharks. My bet is that there are at most 4,000 locations available to be explored in this way --[[User:Dr. J|Dr. J]] 10:59, 8 March 2006 (GMT)
 +
 +
=== Ranged weapons ===
 +
 +
I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf
 +
* Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --[[User:Simon|Simon]] 10:12, 10 March 2006 (GMT)
 +
* Sweet --[[User:Daylan|Daylan]] 06:34, 14 March 2006 (GMT)

Revision as of 09:16, 16 March 2006

This is a page of implemented suggestions for Shartak. Please refrain from editing or deleting any of the information recorded here.

If you would like to comment on an implemented suggestion, consider using the Game Design page to voice your opinion.

If you would like to make new suggestions, see the Suggestions page.

Implemented

Writing on the tree (or sand)

Should be able to write stuff in the sand on the beaches and carve short messages into trees in the jungle. To avoid "carve-wars" the only way to get rid of messages on trees could be to chop the jungle down and wait for it to grow again before you can write a new message. -- Snarf 22:32, 27 January 2006 (GMT)

Comments

  • FYI, currently working on this. --Simon 23:16, 20 February 2006 (GMT)
    • Done. Watch out for quirks depending on where you're writing. --Simon 15:24, 27 February 2006 (GMT)

Areas explored stat

Just add a stat in our character page that shows how any areas we have explored, use the same system that is used to determine who is in the top ten, but for everybody so we can all see how many areas we have explored(and how close to the top ten we are :). -- Daylan 00:04, 7 March 2006 (GMT)

Comments

  • Implemented, together with kill stats within profiles. --Simon 17:35, 7 March 2006 (GMT)
    • whoa! and pker's beware, everyone will now know if you killed your own at any point in your wretched past. --Frisco 17:48, 7 March 2006 (GMT)
    • Not necessarily.. what if you were killing outsiders/natives from a different camp? --Simon 18:05, 7 March 2006 (GMT)
    • Thanks simon, I thought it would be a useful thing to have. --Daylan 21:50, 7 March 2006 (GMT)
  • The area explored number refers to the number of 6*6 pixel squares you have uncovered on your map. As the map is 140*63 of these squares there are a possible 8,820 locations to uncover. A good proportion of these are inaccessible as they are mountain or ocean and the deep water locations are risky to explore because of sharks. My bet is that there are at most 4,000 locations available to be explored in this way --Dr. J 10:59, 8 March 2006 (GMT)

Ranged weapons

I never used a rifle, but the blowpipe feels quite useless at the moment indeed (unless it poisons). I was wondering if a ranged aspect could be added to those weapons to make up for their poor hp/ap ratio and their ammo requirement (and their lack of poison?). In practice, that would mean that once the rifle (or the blowpipe (I wonder if it poisons)) is selected from the attack drop-down menu, the target drop-down menu would include the entities from the surrounding squares. That would allow for some slightly safer attacks, especially in difficult terrain, or for around four minutes of triumph for having attacked someone from the distance (and poisonned him?), before being machetted to death anyway. That is: not much, but the satisfying feeling to have used a special weapon, with its own pros. -- Leaf

  • Ranged weapon skills for warriors to boost the blowpipe are in the pipeline. Seems I missed a section from my notes when adding skills. --Simon 10:12, 10 March 2006 (GMT)
  • Sweet --Daylan 06:34, 14 March 2006 (GMT)