Difference between revisions of "Special weapon event odds"

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m (→‎Attack events: Removed the redundant "Damage dealt" column; see the talk page.)
m (→‎Blade dulling: Added room for optional density detail.)
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==Blade dulling==
 
==Blade dulling==
  
This subproject concerns machete/cutlass dulling (and [[XP_Gains|XP gains]]) in the process of chopping jungle. If you would like to collect data ''consistently'', add your name to the table below by copying the following code and replacing "YourWeapon" with "Machete" or "Cutlass"; add your name to the bottom of the list, directly under the last person's entry. '''Create a separate entry if you begin using a different weapon type''', and do not enter any data for chops with blunt machetes or cutlasses. Statistics for ''your'' attacks with the same weapon type (machete or cutlass) should be combined into one row. Add any questions or comments below the table.
+
This subproject concerns machete/cutlass dulling (and [[XP_Gains|XP gains]]) in the process of chopping jungle. If you would like to collect data ''consistently'', add your name to the table below by copying the following code and replacing "YourWeapon" with "Machete" or "Cutlass"; add your name to the bottom of the list, directly under the last person's entry. '''Create a separate entry if you begin using a different weapon type'''; machetes and blunt machetes are '''different''' weapon types, as are cutlasses and blunt cutlasses. Statistics for ''your'' attacks with the same weapon type (valid weapon types are "machete", "blunt machete", "cutlass", and "blunt cutlass") should be combined into one row. You may record your data according to the density of the jungle you chop, or you may simply record a total. Add any questions or comments below the table.
  
  |- style="background-color: #f9f9f9" valign="top"
+
  |- style="background-color: #f9f9f9" valign="top" align="right"
  || <nowiki>~~~</nowiki> || '''YourWeapon''' || 0 || 0 ||
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  | align="left"| <nowiki>~~~</nowiki>
 +
| align="left"| '''YourWeapon''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||
  
  
 
{| cellpadding="5" cellspacing="1" style="background-color:#bbb" |
 
{| cellpadding="5" cellspacing="1" style="background-color:#bbb" |
 
|-align="left" style="background-color: #ddd"
 
|-align="left" style="background-color: #ddd"
! Player !! Weapon !! Hits !! Dulls !! XP gained !! Notes
+
| rowspan="2" valign="top"                | '''Player'''
 +
| rowspan="2" valign="top"                | '''Weapon'''
 +
| colspan="11" valign="top" align="center"| '''Hits / Dulls'''
 +
| rowspan="2" valign="top"                | '''Notes'''
 +
|-align="left" style="background-color: #ddd"
 +
||d1||d2||d3||d4||d5||d6||d7||d8||d9||d10||Total
  
|- style="background-color: #f9f9f9" valign="top"
+
|- style="background-color: #f9f9f9" valign="top" align="right"
| ExamplePlayer || Machete || 9 || 0 || 0 || |
+
| align="left"| ExamplePlayer  
|- style="background-color: #f9f9f9" valign="top"
+
| align="left"| Machete || 0 || 0 || 1/1 || 1/0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||
| ExamplePlayer || Cutlass || 43 || 2 || 1 || |
 
  
 
|}
 
|}

Revision as of 21:52, 21 May 2006

The odds of special weapon events, such as a blade breaking, becoming dull, or dealing more damage than usual, are quite low. The approximate chance that any of these events will occur will eventually be estimable from the statistics on this page.

Please do not add your information if you experience a special weapon event but were not recording data previously; it is essential that data be recorded over extended periods of weapon use, not just when something unusual happens.

Attack events

This subproject concerns weapon breaks and extra-damage hits. If you would like to collect data consistently, add your name to the table below by copying the following code and replacing "YourWeapon" with the melee weapon type you will be using; add your name to the bottom of the list, directly under the last person's entry. Create a separate entry if you begin using a different weapon type; machetes and blunt machetes are different weapon types, as are cutlasses and blunt cutlasses. Statistics for your attacks with the same weapon type (machete, blunt machete, cutlass, blunt cutlass, knife, dagger, or heavy sword) should be combined into one row. Add any questions or comments below the table.

|- style="background-color: #f9f9f9" valign="top"
|| ~~~ || YourWeapon || 0 || 0 || 0 ||


Player Weapon Hits Breaks Extra-damage hits Notes
Elembis Machete 24 0 0 I've had all three melee skills throughout my collection of this data.


Numeric values are cumulative over the period of time that a user has contributed information.

Blade dulling

This subproject concerns machete/cutlass dulling (and XP gains) in the process of chopping jungle. If you would like to collect data consistently, add your name to the table below by copying the following code and replacing "YourWeapon" with "Machete" or "Cutlass"; add your name to the bottom of the list, directly under the last person's entry. Create a separate entry if you begin using a different weapon type; machetes and blunt machetes are different weapon types, as are cutlasses and blunt cutlasses. Statistics for your attacks with the same weapon type (valid weapon types are "machete", "blunt machete", "cutlass", and "blunt cutlass") should be combined into one row. You may record your data according to the density of the jungle you chop, or you may simply record a total. Add any questions or comments below the table.

|- style="background-color: #f9f9f9" valign="top" align="right"
| align="left"| ~~~
| align="left"| YourWeapon || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||


Player Weapon Hits / Dulls Notes
d1 d2 d3 d4 d5 d6 d7 d8 d9 d10 Total
ExamplePlayer Machete 0 0 1/1 1/0 0 0 0 0 0 0 0


Numeric values are cumulative over the period of time that a user has contributed information.

See also