Difference between revisions of "Special weapon event odds"

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m (→‎Attack events: 40 more swings, nothing special.)
m (→‎Attack events: 30 more swings, and a broken machete!)
 
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|| [[User:TripleU|TripleU]] || machete || 31 || 6 || 0 || 0 || 0 ||I've had only Close quarter combat throughout my collection of this data.
 
|| [[User:TripleU|TripleU]] || machete || 31 || 6 || 0 || 0 || 0 ||I've had only Close quarter combat throughout my collection of this data.
 
|-valign="top"
 
|-valign="top"
|| [[User:TripleU|TripleU]] || machete || 171 || 82 || 24 || 0 || 0 || I've had all four [[Skills#Generic_Skills|melee skills]] throughout my collection of this data.
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|| [[User:TripleU|TripleU]] || machete || 201 || 95 || 26 || 1 || 0 || I've had all four [[Skills#Generic_Skills|melee skills]] throughout my collection of this data.
  
 
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Latest revision as of 23:35, 23 January 2009

The odds of special weapon events, such as a blade breaking, becoming dull, or dealing more damage than usual, are quite low. The approximate chance that any of these events will occur will eventually be estimable from the statistics on this page.

Only add data if you were already planning to add it when your character acted. It is essential that data be reported fairly, not just when something interesting happens.

Attack events

This subproject concerns weapon breaks and extra-damage hits. If you would like to collect data consistently, add your name to the table below by copying the following code and replacing "YourWeapon" with the melee weapon type you will be using; add your name to the bottom of the list, directly under the last person's entry. Create a separate entry if you begin using a different weapon type; machetes and blunt machetes are different weapon types, as are cutlasses and blunt cutlasses. Statistics for your attacks with the same weapon type (machete, blunt machete, cutlass, blunt cutlass, knife, dagger, or heavy sword) should be combined into one row. Add any questions or comments below the table.

|-valign="top"
|| ~~~ || YourWeapon || 0 || 0 || 0 || 0 || 0 ||


Player Weapon Swings Hits Glancing Blows Breaks Extra-damage hits Notes
Elembis machete ? 54 ? 0 0 I've had all three melee skills throughout my collection of this data.
Elembis machete 1427 657 ? 2 1 I've had all three melee skills throughout my collection of this data.
Rotund machete 5 5 ? 0 0
TripleU machete 87 13 0 0 1 I've had no melee skills throughout my collection of this data.
TripleU machete 31 6 0 0 0 I've had only Close quarter combat throughout my collection of this data.
TripleU machete 201 95 26 1 0 I've had all four melee skills throughout my collection of this data.


Numeric values are cumulative over the period of time that a user has contributed information.

Blade dulling

This subproject concerns machete/cutlass dulling (and XP gaining) in the process of chopping jungle. If you would like to collect data consistently, add your name to the table below by copying the following code and replacing "YourWeapon" with "Machete" or "Cutlass"; add your name to the bottom of the list, directly under the last person's entry. Create a separate entry if you begin using a different weapon type; machetes and blunt machetes are different weapon types, as are cutlasses and blunt cutlasses. Statistics for your attacks with the same weapon type (valid weapon types are "machete", "blunt machete", "cutlass", and "blunt cutlass") should be combined into one row. You may record your data according to the density of the jungle you chop, or you may simply record a total. Add any questions or comments below the table.

|-align="right" valign="top"
|align="left"| ~~~
|align="left"| YourWeapon || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||


Player Weapon Hits / Dulls / XP gained Notes
d1 d2 d3 d4 d5 d6 d7 d8 d9 d10 Total
ExamplePlayer machete 0 0 1/1/0 1/0/0 0 0 0 0 0 0 0


Numeric values are cumulative over the period of time that a user has contributed information.

See also