Difference between revisions of "Skills"

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(Some of the first skills might not be generic! Please fix if you can.)
(Added exploration/cartography skills.)
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* Sixth Sense - Sense presence of and hear spirits
 
* Sixth Sense - Sense presence of and hear spirits
 +
 +
* Exploration - Helps you remember some of the places you've been
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** Cartography - Stops you forgetting anywhere you've visited
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* Animal Affinity - Lessens the chance of animals attacking
 
* Animal Affinity - Lessens the chance of animals attacking
  

Revision as of 20:31, 25 January 2006

There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders.

Generic Skills

  • Basic Language - Understand the smaller words of foreign languages
    • ...
  • Close quarter combat - Gain 10% to hit with melee attacks
    • ...
  • Body building - Increases melee damage
    • ...
  • Triage - Be able to tell who is most injured
    • ...
  • Ghostly whisper - Allows spirits to speak
    • ...
  • Sixth Sense - Sense presence of and hear spirits
  • Exploration - Helps you remember some of the places you've been
    • Cartography - Stops you forgetting anywhere you've visited
  • Animal Affinity - Lessens the chance of animals attacking

Native Only

  • Outsider knowledge - Natives gain basic outsider knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player.

Outsider Only

  • Native knowledge - Outsiders gain basic native knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player.