Difference between revisions of "Skills"

From The Shartak Wiki
Jump to navigationJump to search
(→‎Generic Skills: added blowpipe training, class restrictions)
Line 16: Line 16:
 
** '''Advanced Language''' - Better understanding of foreign languages  
 
** '''Advanced Language''' - Better understanding of foreign languages  
 
*** '''Expert Language''' - Full comprehension of foreign languages
 
*** '''Expert Language''' - Full comprehension of foreign languages
 +
 
* '''Close quarter combat''' - Gain 10% to hit with melee attacks
 
* '''Close quarter combat''' - Gain 10% to hit with melee attacks
 
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks
 
** '''Advanced close quarter combat''' - Gain 15% to hit with melee attacks
  
* '''Body building''' - Increases melee damage (Appears to be +1 damage)
+
* '''Body building''' - Increases melee damage (''Appears to be +1 damage'')
 
** '''Stamina''' - Increases max HP by 20
 
** '''Stamina''' - Increases max HP by 20
  
 
* '''Triage''' - Be able to tell who is most injured
 
* '''Triage''' - Be able to tell who is most injured
** '''Natural Medicine''' - Heal 10 HP with healing herbs
+
** '''Natural Medicine''' - Heal 10 HP with healing herbs (''Native only'')
** '''First Aid''' - Heal 10 hp with first aid kit
+
** '''First Aid''' - Heal 10 hp with first aid kit (''Outsider only'')
  
 
* '''Ghostly whisper''' - Allows spirits to speak
 
* '''Ghostly whisper''' - Allows spirits to speak
Line 33: Line 34:
 
* '''Exploration''' - Helps you remember some of the places you've been
 
* '''Exploration''' - Helps you remember some of the places you've been
 
** '''Cartography''' - Stops you forgetting anywhere you've visited
 
** '''Cartography''' - Stops you forgetting anywhere you've visited
** '''Trekking''' - Reduced AP usage through the jungle  
+
** '''Trekking''' - Faster movement through the jungle (''Reduced AP usage in jungle terrain'')
** '''Swimming''' - Reduced AP usage through water
+
** '''Swimming''' - Faster movement through water (''Reduced AP usage in water terrain'')
 
 
* '''Animal Affinity''' - Lessens the chance of animals attacking
 
 
 
* '''Firearms Training''' - Gain 20% on firearms attacks
 
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks
 
  
 +
* '''Animal Affinity''' - Lessens the chance of animals attacking (''Settler and Villager only'')
  
'''Note:''' Native Warriors don't get '''Animal Affinity''' or '''Firearms Training''' (tree)
+
* '''Firearms Training''' - Gain 20% on firearms attacks (''Soldier only'')
 +
** '''Advanced Firearms Training''' - Gain 20% on firearms attacks (''Soldier only'')
  
'''Note:''' Scientist get '''First aid''', don't know if they don't get '''Natural medicine
+
* '''Blowpipe Training''' - Gain 20% on blowpipe accuracy (''Warrior only'')
'''
 
  
 
== Native Only ==
 
== Native Only ==

Revision as of 03:26, 15 March 2006

There are a number of skills which have different effects on things within the game. Some skills are only available to certain classes or only to natives or outsiders. Skills are learned by gaining XP and the more skills you have, the more XP the next skill takes.

  • Skill 1 = 100 XP
  • Skill 2 = 125 XP
  • Skill 3 = 150 XP
  • Skill 4 = 175 XP
  • Skill 5 = 200 XP
  • Skill 6 = 225 XP
  • Skill 7 = 250 XP
  • Skill 8 = 275 XP
  • Skill 9 = 300 XP

Generic Skills

  • Basic Language - Understand the smaller words of foreign languages
    • Advanced Language - Better understanding of foreign languages
      • Expert Language - Full comprehension of foreign languages
  • Close quarter combat - Gain 10% to hit with melee attacks
    • Advanced close quarter combat - Gain 15% to hit with melee attacks
  • Body building - Increases melee damage (Appears to be +1 damage)
    • Stamina - Increases max HP by 20
  • Triage - Be able to tell who is most injured
    • Natural Medicine - Heal 10 HP with healing herbs (Native only)
    • First Aid - Heal 10 hp with first aid kit (Outsider only)
  • Ghostly whisper - Allows spirits to speak
    • Haunting scream - Attract other spirits and scare nearby living players
  • Sixth Sense - Sense presence of and hear spirits
  • Exploration - Helps you remember some of the places you've been
    • Cartography - Stops you forgetting anywhere you've visited
    • Trekking - Faster movement through the jungle (Reduced AP usage in jungle terrain)
    • Swimming - Faster movement through water (Reduced AP usage in water terrain)
  • Animal Affinity - Lessens the chance of animals attacking (Settler and Villager only)
  • Firearms Training - Gain 20% on firearms attacks (Soldier only)
    • Advanced Firearms Training - Gain 20% on firearms attacks (Soldier only)
  • Blowpipe Training - Gain 20% on blowpipe accuracy (Warrior only)

Native Only

  • Outsider knowledge - Natives gain basic outsider knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player. Includes:

  • GPS

Outsider Only

  • Native knowledge - Outsiders gain basic native knowledge

This skill allows you to use and recognise items that would generally only be available to the other kind of player.