Difference between revisions of "Shaman"

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A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.
 
A '''shaman''' is an [[NPC]] with mystic and healing abilities. The shamans of Shartak possess the unique capability to [[Death|bind spirits to fallen bodies]], enabling players to come back to life.
  
Shamans have a limited amount of [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Roaming shamans have 100 HP and killing them gives 43-56 XP. When attacked they shout for assistance and hit back for 4 damage. It appears that injured shamans regain 2 HP every 30 minutes.
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Shamans have 100 [[HP]]. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.
  
 
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.
 
'''Camp shamans''' stay in [[camp]]s and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.

Revision as of 00:45, 28 March 2008

This article is about non-player character shamans. For information about the playable class, see Character classes#Shaman.
Home Shamans
Shaman Village GPS coordinates
Balchig Derby [-70.095,+26.350]
Jakota Shipwreck [-70.541,+26.544]
Kadmor Durham [-70.648,+26.343]
Kahuni York [-70.371,+26.314]
Najdam Raktam [-70.324,+26.469]
Shubar Dalpok [-70.436,+26.443]
Tapran Wiksik [-70.239,+26.405]


Roaming Shamans
Shaman Last seen
Atok [-70.191,+26.394]
01:45, 25 January 2011 (UTC)
Igoban [-70.304,+26.485]
00:22, 04 September 2010 (UTC)
Jidram [-70.561,+26.346]
09:01, 01 August 2010 (UTC)
Movak [-70.252,+26.445]
03:19, 12 April 2011 (UTC)
Pabkim [-70.183,+26.459]
03:22, 06 August 2009 (UTC)
Skulu [-70.293,+26.403]
02:11, 25 January 2011 (UTC)
Xaltam [-70.451,+26.513]
09:48, 6 April 2011 (UTC)
Zakano [-70.422,+26.435]
06:08, 28 July 2010 (UTC)

A shaman is an NPC with mystic and healing abilities. The shamans of Shartak possess the unique capability to bind spirits to fallen bodies, enabling players to come back to life.

Shamans have 100 HP. If a shaman is killed, they will not be able to perform resurrections until they have time to self-resurrect. Killing a shaman gives 53 XP. When attacking a shaman they shout for assistance and hit back for 4 damage. They also evade attacks better than the animals. A skilled shooter using a rifle has only 40% accuracy, instead of the usual 60%. It appears that injured shamans regain 2 HP every 30 minutes.

Camp shamans stay in camps and steadfastly watch over "springs of life", never moving from them. There is one shaman and one spring in each camp. The outsiders have captured several shamans to benefit from their resurrection magic.

Right in the centre of [camp] is one of the few "springs of life" on the island. Lost souls contacting [shaman], one of the shamans of life, are brought here to be reunited with their bodies.

Roaming shamans are apprentices to camp shamans. Unlike their masters, these shamans wander the island freely. They perform resurrections for any spirits, native or outsider, that contact them.