Ranged Weapons

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General Information

Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.

Ranged Weapons Table

Ranged Weapons
Name Base damage Base accuracy Normal trade value Locations Notes
Rifle 5 20% $300 Outsider Weapon Huts, Jungle Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)
Blowpipe 4 (and some poison damage) 20% $300 Native Weapon Huts, Jungle Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.

Ranged Weapons Ammunition

Unlike melee weapons, ranged weapons rely on ammunition. Rifles need bullets to work, while the native blowpipe needs poison darts to work. Rifle bullets need to be manually loaded, and cause high damage. Poison darts do not need to be loaded, and cause slightly lower damage and poison.

Ammunition Table

Ammunition
Name Normal trade value Locations Notes
Rifle bullet $15 Outsider weapon huts, Jungle Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)
Poison dart $10 Native weapon huts, Ruins, Jungle Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)