Difference between revisions of "Ranged Weapons"

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Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.   
 
Range weapons have the best hit percentage in the game in the hands of a [[Warrior]] or a [[Soldier]] when they are leveled in the correct skills.  Rifles have a high damage equivalent to the [[heavy sword]], while blowpipes will poison NPCs and PCs with varying results.   
  
===Ranged Weapons Table===
+
==Blowpipe==
 +
*'''Location Found''' - Natives weapon huts, Jungle
 +
*'''Base Damage''' - 4 HP
 +
*'''Base Accuracy''' - 20%
 +
*'''Gold Coins Offered at Traders - ?
 +
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage. 
  
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"
+
===Poison Darts===
|-bgcolor="green"
+
*'''Location Found''' - Native weapon huts, Jungle
!colspan="6"|Ranged Weapons
+
*'''Gold Coins Offered at Traders''' - ?
|-bgcolor="LimeGreen"
+
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
!Name !! Base damage !! Base accuracy !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes
 
  
|-valign="top"
+
==Rifle==
|Rifle
+
*'''Location Found''' - Outsider weapon huts, Jungle.  Can be found with varying amount of ammo already loaded.
|align="right"|5
+
*'''Base Damage''' - 5 HP
|align="right"|20%
+
*'''Base Accuracy''' - 20%
|align="right"|$300
+
*'''Gold Coins Offered at Traders''' - ?
|Outsider Weapon Huts, Jungle
+
*'''Special Notes''' - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
|Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
 
  
|-valign="top"
+
===Rifle Bullets===
|Blowpipe
+
*'''Location Found''' - Outsider weapon huts, jungles.
|align="right"|4 (and some poison damage)
+
*'''Gold Coins Offered at Traders''' - ?
|align="right"|20%
+
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''
|align="right"|$300
 
|Native Weapon Huts, Jungle
 
|Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage. 
 
|}
 
 
 
==Ranged Weapons Ammunition==
 
Unlike melee weapons, ranged weapons rely on ammunition.  Rifles need bullets to work, while the native blowpipe needs poison darts to work.  Rifle bullets need to be manually loaded, and cause high damage.  Poison darts do not need to be loaded, and cause slightly lower damage and poison.
 
 
 
===Ammunition Table===
 
 
 
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse"
 
|-bgcolor="Green"
 
!colspan="4"|Ammunition
 
|-bgcolor="LimeGreen"
 
!Name !! [[Trading#Trading_Hut_Prices|Normal trade value]] !! [[Locations]] !! Notes
 
 
 
|-valign="top"
 
|Rifle bullet
 
|align="right"|$15
 
|Outsider weapon huts, Jungle''
 
|Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''
 
 
 
|-valign="top"
 
|Poison dart
 
|align="right"|$10
 
|Native weapon huts, Ruins, Jungle''
 
|Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
 
|}
 
  
 
[[category:Items]]
 
[[category:Items]]

Revision as of 20:22, 2 April 2010

General Information

Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.

Blowpipe

  • Location Found - Natives weapon huts, Jungle
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - ?
  • Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.

Poison Darts

  • Location Found - Native weapon huts, Jungle
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)

Rifle

  • Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
  • Base Damage - 5 HP
  • Base Accuracy - 20%
  • Gold Coins Offered at Traders - ?
  • Special Notes - Needs ammo (rifle bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)

Rifle Bullets

  • Location Found - Outsider weapon huts, jungles.
  • Gold Coins Offered at Traders - ?
  • Special Notes - Used as ammo for rifles (which hold 2 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)