Difference between revisions of "Ranged Weapons"

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*'''Base Damage''' - 4 HP
 
*'''Base Damage''' - 4 HP
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders''' - 2-3
 
 
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.   
 
*'''Special Notes''' - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''. Requires 1.5 AP to fire, but the Native skill [[Native Only Skills|Basic Blowpipe Use]] drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off.  No XP is gained from poison damage.   
  
 
===Poison Darts===
 
===Poison Darts===
 
*'''Location Found''' - Native weapon huts, Jungle
 
*'''Location Found''' - Native weapon huts, Jungle
*'''Gold Coins Offered at Traders''' - ?
 
 
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
 
*'''Special Notes''' - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. ''('''Outsiders require ''[[native knowledge]]'' to use.''')''
  
Line 20: Line 18:
 
*'''Base Damage''' - 4 HP
 
*'''Base Damage''' - 4 HP
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders''' - 2 -4
 
 
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time.  
 
*'''Special Notes''' - Needs ammo (bullets). Holds 4 bullets at a time.  
  
Line 27: Line 24:
 
*'''Base Damage''' - 5 HP
 
*'''Base Damage''' - 5 HP
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders''' - 2-3
 
 
*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
 
*'''Special Notes''' - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). ''('''Natives require ''[[outsider knowledge]]'' to use.)''
  
 
===Bullets===
 
===Bullets===
 
*'''Location Found''' - Outsider weapon huts, shipwreck, ghost ship, jungles.
 
*'''Location Found''' - Outsider weapon huts, shipwreck, ghost ship, jungles.
*'''Gold Coins Offered at Traders''' - ?
 
 
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''
 
*'''Special Notes''' - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. ''('''Natives require ''[[outsider knowledge]]'' to use.''')''
  
Line 39: Line 34:
 
*'''Base Damage''' - 5
 
*'''Base Damage''' - 5
 
*'''Base Accuracy''' - 20%
 
*'''Base Accuracy''' - 20%
*'''Gold Coins Offered at Traders''' -
 
 
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]
 
*'''Holder''' - [http://www.shartak.com/profile.cgi?id=7961 Cold Seether]
 
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.
 
*'''Special Notes''' - Given as a prize for the [[The_Royal_Expedition%27s_Grand_Hunt|The Royal Expedition's Grand Hunt]].  Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.
  
 
[[category:Items]]
 
[[category:Items]]

Revision as of 14:27, 8 October 2013

General Information

Range weapons have the best hit percentage in the game in the hands of a Warrior or a Soldier when they are leveled in the correct skills. Rifles have a high damage equivalent to the heavy sword, while blowpipes will poison NPCs and PCs with varying results.

List of Ranged Weapons

Blowpipe

  • Location Found - Natives weapon huts, Jungle
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Special Notes - Needs ammo (poison darts). Darts are not loaded into the blowpipe, like the rifle, but poison darts are taken directly from their stack. Uses 2 inventory spaces. (Outsiders require native knowledge to use.). Requires 1.5 AP to fire, but the Native skill Basic Blowpipe Use drops this to 1 AP. Initially inflicts 4 HP of damage for 4 XP. Animals take a further 2 HP of damage immediately from poison, while human targets incur 1 HP of damage per action until the poison effect wears off. No XP is gained from poison damage.

Poison Darts

  • Location Found - Native weapon huts, Jungle
  • Special Notes - Used as ammo for blowpipes. Found as singles or in bundles with up to 9 in a bundle; bundles immediately break out into individual darts, taking 1 inventory space per dart. (Outsiders require native knowledge to use.)

Pistol

  • Location Found - Ghost Ship. Can be found with varying amount of ammo already loaded.
  • Base Damage - 4 HP
  • Base Accuracy - 20%
  • Special Notes - Needs ammo (bullets). Holds 4 bullets at a time.

Rifle

  • Location Found - Outsider weapon huts, Jungle. Can be found with varying amount of ammo already loaded.
  • Base Damage - 5 HP
  • Base Accuracy - 20%
  • Special Notes - Needs ammo (bullets). Holds 2 bullets at a time. Requires 2 inventory spaces (regardless of how many bullets are loaded). (Natives require outsider knowledge to use.)

Bullets

  • Location Found - Outsider weapon huts, shipwreck, ghost ship, jungles.
  • Special Notes - Used as ammo for rifles (which hold 2 bullets each) or pistols (maximum of 4 bullets each). Found as singles or in boxes with up to 9 in a box; boxes immediately break out into individual bullets, taking 1 inventory space per bullet. (Natives require outsider knowledge to use.)

Ranged Weapons Given Away in Contests

Hunting Rifle

  • Base Damage - 5
  • Base Accuracy - 20%
  • Holder - Cold Seether
  • Special Notes - Given as a prize for the The Royal Expedition's Grand Hunt. Neil Tathers won the competition, but gave the weapon to Cold Seether because he had no use for it himself.