Locations

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Revision as of 14:20, 9 March 2006 by Dr. J (talk | contribs) (→‎Ruins)
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At present it doesn't look like there's any way to change which of the villages you call your home.

Native Villages

Dalpok

  • Location: To the west of the mountain.
  • Shaman: Shubar

Raktam

  • Location: To the east of the mountain.
  • Shaman: Najdam
  • GPS coordinates: -70.323, 26.470 (Shaman location)

Wiksik

  • Location: South-east of the mountain.
  • Shaman: Tapran

Outsider Villages

Durham

  • Location: The south-west edge of the island.
  • Shaman: Kadmor
  • GPS coordinates -70.648,26.343 (Shaman location)
  • A hut filled with rifles and rifle bullets is located at -70.647,+26.349

York

  • Location: The centre of the southern edge of the island.
  • Shaman: Kahuni
  • GPS coordinates: -70.371, 26.314 (Shaman location)
  • Trading post: -70.367, 26.313

Derby

  • Location: Towards the south-east corner of the island.
  • Shaman: Balchig
  • GPS coordinates: -70.095,+26.350 (Shaman location)
  • Notable buildings: Hut at (-70.092,26.350) is a trading post.

Other Features

Terrain Types

Within the navigation map there are a number of different coloured areas which correspond to the different terrain types.

beach grass-

land

jungle (d = density level) mount-

ain

swamp water deep water ocean (inaccessible)
d0


d1


d2


d3


d4


d5


d6


d7


d8


d9


d10


In addition you may find other zones or details within the terrain. A common one for those first arriving are those considered part of a village where, for example, a d0 space within the village would be labeled "Dalpok" instead of "Jungle". Others exist as well; for example, bushes and trees in the jungle and there are caves and tunnels in the mountain terrain.

Beach

.

Nothing specific is known at this time.


Grassland

.

There's a swath of grassland cutting north-south, a few clicks west of Dalpok. Can be found by following the road north from Derby.


Jungle

0 . . . . 5 . . . 9 .

It is everywhere, some places it is too thick to travel through and you will have to use a machete to chop through.


Mountain

.

Impassable mountain in the middle of Shartak. Seems quite large. A waterfall on its south side forms a river leading south - climbing the waterfall takes you to a small ledge of jungle with no apparent features.


Swamp

.

Follow the river south of the mountain to find an alligator-infested swamp. NOTE: It takes 2 AP to move and 3AP per search in the swamp instead of the normal 1 AP.


Water

water deep ocean

Movement in water takes 2 AP by default. Movement in deep water takes 3 AP by default. Sharks, which cannot be seen, attack in deep water. The attacks take 2 HP and leave the player wounded. The wound takes 1 HP per move and can only be healed by a first aid kit or healing herbs.


Details

Bush

Tree.gif

Found "a bush covered in berries" in the jungle to the east of Dalpok. Bushes may contain "Poisonous" berries which inflict damage.

Known locations of poisonous bushes: [-70.479,+26.453], [-70.481,+26.452]


Mango Tree

Tree.gif

Found a mango tree on the road leading north from Derby. Searching seems to provide a ready source of mangoes, predictably.

Known locations: [-70.380,+26.369]


Banana Tree

Tree.gif

A banana tree, it appears as a little tree icon in the corner of a map square. Seems to be a reliable source of bananas.

Known locations: [-70.421,+26.408], [-70.500,+26.469] [-70.087,+26.377] (no icon)


Unknown Trees

Tree.gif

These are trees whose locations are known, but not what type of fruit they bear.

Known locations: [-70.401,+26.502], [-70.435,+26486], [-70.316,+26.504], [-70.119,+26.378], [-70.654,+26.361], [-70.666,+26.373], [-70.667,+26.372]


Cave

Cave spotted somewhere near Dalpok. Unexplored. At the edge of a mountain came across a cave went scavenging but was only able to find broken knives. Another cave led into a tunnel through the mountain itself.

Hut

Hut.gif

Huts are generally found in Villages. Players can enter or leave a hut for 1 AP. A player inside a hut can no longer see any outside squares. The map shrinks to a 3x3 grid, that only reveals the hut interior and a grey border. The number of players that can fit inside one hut is unknown.

Huts tend to look the same on the outside, but each one has its own description inside. Upon entering a hut, you may find that it is "empty" or "dishevelled" or quite possibly something else entirely. Certain huts provide specific resources depending on their description.

Players can carve messages on the outside walls of huts with a tool such as a knife.


Ruins

On the west bank of the river that runs south from the mountain.

Known locations: [-70.391,+26.480], [-70.111,+26.378]

Tunnel

At least one tunnel traverses through a mountain.

Size

Based on the number above and some of my own observations, I reckon that Shartak is ten days travel East-West and about about four days North-South. This is assuming 1 AP per square of movement. At 15 miles/24 km per day that would make Shartak 150 miles by 60 miles or 240 km by 96 km. I've pulled the distance per day out of my head, but it does give an idea of scale.

Figure out the size of the gps units and find the outer bounds of the gps co-ordinates to get a more accurate size.

So that isn't an accurate guess? :) Measuring the distance from 70E 26S to 71E 26S gives about 100km (62.5 miles). This would mean each block is 0.1km. Distance east-west is 67.4km, north-south is 26.8km (possibly a bit more). Is that any better?
Sounds pretty close to what I got for the per-block measurements. --Simon 02:24, 6 March 2006 (GMT)