Difference between revisions of "Derby"

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| cy          = 26350
 
| cy          = 26350
 
| type        = Outsider
 
| type        = Outsider
| huts        = 23
+
| huts        = 24
 
| shaman      = Balchig
 
| shaman      = Balchig
| shaman_gps  = [-70.095,+26.350]
+
| shaman_gps  = {{map|70|095|26|350}}
 
| shaman_loc  = (08,08)
 
| shaman_loc  = (08,08)
 
| trader      = Tom
 
| trader      = Tom
| trader_gps  = [-70.092,+26.350]
+
| trader_gps  = {{map|70|092|26|350}}
 
| trader_loc  = (11,08)
 
| trader_loc  = (11,08)
| ammo_gps    = [-70.096,+26.356]
+
| banker      = None
 +
| bank_gps    = {{map|70|092|26|349}}
 +
| bank_loc    = (11,09)
 +
| ammo_gps    = {{map|70|096|26|356}}
 
| ammo_loc    = (07,02)
 
| ammo_loc    = (07,02)
| medical_gps = [-70.099,+26.353]
+
| medical_gps = {{map|70|099|26|353}}
 
| medical_loc = (04,05)
 
| medical_loc = (04,05)
 
}}
 
}}
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'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
 
'''Derby''' is one of the four outsider [[camp]]s on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.
  
A [[shaman]] named Balchig is held captive in the center of the clearing.
+
A [[shaman]] named Balchig is held captive in the centre of the clearing.
  
 
== Map ==
 
== Map ==
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| bgcolor=#33c033|
 
| bgcolor=#33c033|
 
| bgcolor=#33c033|
 
| bgcolor=#33c033|
| bgcolor=#aa8866|'''A'''
+
| bgcolor=#aa8866|'''W'''
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
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|-
 
|-
 
| bgcolor=#33c033|07
 
| bgcolor=#33c033|07
 +
| bgcolor=#aa8866|'''G'''
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
| bgcolor=#aa8866|
+
| bgcolor=#aa8866|'''NB'''
| bgcolor=#aa8866|
 
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
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| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
| bgcolor=#aa8866|H
+
| bgcolor=#33ff99|'''HM'''
 
| bgcolor=#aa8866|
 
| bgcolor=#aa8866|
 
| bgcolor=#ffebcd|
 
| bgcolor=#ffebcd|
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| bgcolor=#aa8866|H
 
| bgcolor=#aa8866|H
 
| colspan=14 bgcolor=#f9f9f9 | Hut
 
| colspan=14 bgcolor=#f9f9f9 | Hut
 +
|-
 +
| bgcolor=#aa8866|NB
 +
| colspan=14 bgcolor=#f9f9f9 | [[Noticeboard]]
 
|-
 
|-
 
| bgcolor=#aa8866|'''T'''
 
| bgcolor=#aa8866|'''T'''
 
| colspan=14 bgcolor=#f9f9f9 | Trading post
 
| colspan=14 bgcolor=#f9f9f9 | Trading post
 
|-
 
|-
| bgcolor=#aa8866|'''A'''
+
| bgcolor=#aa8866|'''W'''
| colspan=14 bgcolor=#f9f9f9 | Ammunition hut
+
| colspan=14 bgcolor=#f9f9f9 | Weapons hut
 
|-
 
|-
 
| bgcolor=#aa8866|'''M'''
 
| bgcolor=#aa8866|'''M'''
 
| colspan=14 bgcolor=#f9f9f9 | Medical hut
 
| colspan=14 bgcolor=#f9f9f9 | Medical hut
 +
|-
 +
| bgcolor=#33ff99|'''HM'''
 +
| colspan=14 bgcolor=#f9f9f9 | The Hanged Misfit
 
|-
 
|-
 
| bgcolor=#aa8866|'''S'''
 
| bgcolor=#aa8866|'''S'''
 
| colspan=14 bgcolor=#f9f9f9 | Shaman
 
| colspan=14 bgcolor=#f9f9f9 | Shaman
 +
|-
 +
| bgcolor=#aa8866|'''G'''
 +
| colspan=14 bgcolor=#f9f9f9 | Gateway
 
|-
 
|-
 
| bgcolor=#ffebcd|
 
| bgcolor=#ffebcd|
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* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
 
* The numbers on the map are merely for local reference and are not related to GPS coordinates at all.
  
 +
==Important Locations==
 +
===Medical Hut===
 +
This hut is the best place to search for healing items.
 +
===Ammunition Hut===
 +
This hut is the best place to search for weapons and ammunition.
 +
===Trading Post===
 +
Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.
 +
===Shaman===
 +
Players from Derby can resurrect at the [[shaman]] when killed.
 +
 +
 +
== Notable Locations ==
 +
*[[The Hanged Misfit]] - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.
  
== Derby: A Rough Guide ==
 
Somewhat isolated from the other outsider settlements, Derby is quiet and relatively safe.  Its proximity to two native towns means that enemies can be found in the jungle outside the town, though Derby proper has not seen as much conflict as its sister city, [[York]].  Derby makes a good base for those interested in hunting natives or animals.  Most visitors to Derby are traders or explorers, though there has been an influx of visitors drawn by the renaissance Derby has recently seen.  Derby is home to two local militias, the [[Derby Hospitallers]] and the [[1st Derby Privateers]].  The two groups together founded the [[Eastern Federation]], a secondary clan that serves as a de facto government for Derby.
 
 
 
Derby was once regarded as the most backwater of the outsider settlements, the only settlement without a clan dedicated to its defense (York, in contrast, had several).  However, with the foundation of the Derby Hospitallers, followed closely by the foundation of the 1st Derby Privateers, the town has seen an explosion of activity.  In less than six months, the clans of the Eastern Federation opened a [[Derby Hospital|hospital]], a [[Derby Academy|school]] (the first on Shartak), a [[Derby Evening Press|newspaper]], a [[Derby Tavern|tavern]], a court system (also a first for Shartak), and an ambassador program to the other two southern towns.  The Derby Privateers also serve as a police force.  Derby is also the only town to have [http://derby.jconserv.net its own message board]. 
 
 
The Eastern Federation has also historically supported new services run by non-Federation members, such as a local bank and the island's first explicit [[Hotel de Derby|hotel]] (though taverns have generally served the same purpose).  Adding to this increasingly cosmopolitan air, the Derby Evening Press recently announced the beginning of the [[Derby Lecture Series]], a series of educational seminars on a varity of topics.  Perhaps as a result of these efforts, Derby is the host for a thriving expatriate community, as people from other towns make Derby their home away from home.
 
 
Derby received its baptism by fire at the beginning of the [[Derby Derby]].  The feared [[WickSick Headhunters]] announced their attention to take the heads of as many Derbians as possible.  In a bloody guerrilla war, the Wicksicks and the Federation fought for exactly one month (albeit with surprisingly good sportsmanship on both sides).  This, coupled with Derby's intervention in the [[Fourth Battle of York]] and the Eastern Federation's public works activities, have made Derby a respected power on Shartak.
 
 
 
==Further Information==
 
==Further Information==
For a rough guide to Derby, see [http://wiki.shartak.com/index.php/Derby/RoughGuide here].
+
[[Derby/RoughGuide|Read the Rough Guide]] to Derby.
  
For a alternate guide, see [http://wiki.shartak.com/index.php/Derby/ImperialGuide here].
+
[[Derby/ImperialGuide|Read the Imperial Guide]] to Derby.
  
For information on groups operating in Derby, see [http://wiki.shartak.com/index.php/Derby/Groups here].
+
==Groups Operating in Derby==
 +
*[[The Misfits]]
  
 
{{Locationsnav}}
 
{{Locationsnav}}
 
[[Category:Locations]]
 
[[Category:Locations]]
 +
[[Category:Derby]]

Latest revision as of 15:33, 18 December 2013

Derby
Satellite derby.png
Satellite map       Local map
Type: Outsider
Huts: 24
Shaman: (Balchig) [-70.095,+26.350] (08,08)
Trader: (Tom) [-70.092,+26.350] (11,08)
Weapons hut: [-70.096,+26.356] (07,02)
Medical hut: [-70.099,+26.353] (04,05)

Derby is one of the four outsider camps on Shartak. Located on the far eastern side of the island's southern shore, it consists of twenty-four huts in a roughly circular clearing.

A shaman named Balchig is held captive in the centre of the clearing.

Map

The Village of Derby - Territory Map
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
02 W H
03 H
04
05 M H
06 H H H
07 G NB H
08 S H H T HM
09 H
10 H H H
11 H H
12 H H H
13 H H
14
Legend
Unincorporated ("Jungle")
Village territory ("Derby")
H Hut
NB Noticeboard
T Trading post
W Weapons hut
M Medical hut
HM The Hanged Misfit
S Shaman
G Gateway
Beach
Water

Notes:

  • The above is a territory map, not a map of jungle density (which constantly changes). Therefore, the jungle and village squares will very likely be colored differently in-game than they are here. Squares within the town of Derby will be displayed as "Derby" on the game map, and jungle squares will be displayed as "Jungle".
  • The numbers on the map are merely for local reference and are not related to GPS coordinates at all.

Important Locations

Medical Hut

This hut is the best place to search for healing items.

Ammunition Hut

This hut is the best place to search for weapons and ammunition.

Trading Post

Each camp has a trading hut. Although items cannot be found by searches in the trading hut, any item can be sold here, and each trader sells from a stock that includes local goods as well as items traded in by other characters.

Shaman

Players from Derby can resurrect at the shaman when killed.


Notable Locations

  • The Hanged Misfit - If you're thirsty or need to somewhere safe to stay come and visit the Hanged Misfit 2 squares East of the trader's hut. Now newly remodeled.

Further Information

Read the Rough Guide to Derby.

Read the Imperial Guide to Derby.

Groups Operating in Derby


Camps
Dalpok | Raktam | Wiksik | Rakmogak | Derby | Durham | York | Shipwreck