https://wiki.shartak.com/index.php?title=Death&feed=atom&action=historyDeath - Revision history2024-03-29T15:07:16ZRevision history for this page on the wikiMediaWiki 1.33.0https://wiki.shartak.com/index.php?title=Death&diff=19750&oldid=prevWulla-mullung: /* Returning to life */ Peaceful Intentions Flag returning to life cost2009-01-14T17:40:57Z<p><span dir="auto"><span class="autocomment">Returning to life: </span> <a href="/index.php/Peaceful_Intentions_Flag" title="Peaceful Intentions Flag">Peaceful Intentions Flag</a> returning to life cost</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP<ins class="diffchange diffchange-inline">. If [[Peaceful Intentions Flag|peaceful intentions]] is selected then the cost is changed to 12 AP for their home shaman or 25 AP for a roaming shaman</ins>. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1-6 [[AP]] to stand up.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1-6 [[AP]] to stand up.</div></td></tr>
</table>Wulla-mullunghttps://wiki.shartak.com/index.php?title=Death&diff=19441&oldid=prevTripleU: /* Returning to life */ standing can cost up to 6 AP2008-12-20T19:12:28Z<p><span dir="auto"><span class="autocomment">Returning to life: </span> standing can cost up to 6 AP</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1<ins class="diffchange diffchange-inline">-6 [[</ins>AP<ins class="diffchange diffchange-inline">]] </ins>to stand up.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''A shaman has returned your spirit to your body and you are currently recovering from the ordeal of being dead. Thanks to something the shaman has done, you appear as a lifeless body to anyone glancing your way. You may continue with life as soon as you feel strong enough to stand.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a character stands up, they receive full [[HP]] and are once again granted access to their inventory and skills.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a character stands up, they receive full [[HP]] and are once again granted access to their inventory and skills.</div></td></tr>
</table>TripleUhttps://wiki.shartak.com/index.php?title=Death&diff=14760&oldid=prevWulla-mullung: /* Spirit skill tree */ Outdated2007-06-18T02:14:57Z<p><span dir="auto"><span class="autocomment">Spirit skill tree: </span> Outdated</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting scream''' - Attract other spirits and scare nearby living players<br /> Using ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting scream''' - Attract other spirits and scare nearby living players<br /> Using ''haunting scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking shriek''' - Scare nearby living players<br /> ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking shriek''' - Scare nearby living players<br /> ''Shocking shriek'' is similar to ''haunting scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee wail''' - Frighten nearby living players<br /> Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth sense'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location). </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee wail''' - Frighten nearby living players<br /> Spirits with ''banshee wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth sense'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 <ins class="diffchange diffchange-inline">[[</ins>XP<ins class="diffchange diffchange-inline">]] </ins>per wail (with an average of about 8 XP in a crowded location). </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">***** '''Possession''' - Be able to possess the bodies of the living, Allowing you to force you to make them Write or Say something. Speaking costs 3AP, Writing costs 4AP (may be variable, untested)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">****** '''Forceful possession''' - Sometimes a stronger presence is needed to be able to possess the living, Allows you to force the person to attack people near them. Costs 6AP (may be variable, untested)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
</table>Wulla-mullunghttps://wiki.shartak.com/index.php?title=Death&diff=7613&oldid=prevElembis: Quoted the "You assume spirit form..." message.2006-06-19T03:18:13Z<p>Quoted the "You assume spirit form..." message.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Clicking on the button marked "Assume Spirit Form" transforms your character into a spirit (for 0 [[AP]]).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Clicking on the button marked "Assume Spirit Form" transforms your character into a spirit (for 0 [[AP]]).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:''You assume spirit form and leave your corpse behind.''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Players in spirit form see a message:</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably contact a Shaman to assist you in returning to life.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably contact a Shaman to assist you in returning to life.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Elembishttps://wiki.shartak.com/index.php?title=Death&diff=7611&oldid=prevElembis: Updated "you should probably contact a Shaman" text; misc.2006-06-19T02:10:58Z<p>Updated "you should probably contact a Shaman" text; misc.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Clicking on the button <del class="diffchange diffchange-inline">to assume </del>spirit <del class="diffchange diffchange-inline">form costs </del>0 [[AP]]<del class="diffchange diffchange-inline">, and transforms your character into a spirit</del>. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Clicking on the button <ins class="diffchange diffchange-inline">marked "Assume Spirit Form" transforms your character into a </ins>spirit <ins class="diffchange diffchange-inline">(for </ins>0 [[AP]]<ins class="diffchange diffchange-inline">)</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around <del class="diffchange diffchange-inline">the jungle </del>as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably <del class="diffchange diffchange-inline">find </del>a Shaman to assist you in returning to life.''</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably <ins class="diffchange diffchange-inline">contact </ins>a Shaman to assist you in returning to life.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Actions in spirit form ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Actions in spirit form ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Spirits are capable of floating over any [[terrain]] (except impassable mountain and deep ocean) for 1 <del class="diffchange diffchange-inline">[[</del>AP<del class="diffchange diffchange-inline">]]</del>. Spirits do not benefit from the [[skills]] ''<del class="diffchange diffchange-inline">Exploration</del>'' and ''<del class="diffchange diffchange-inline">Trekking</del>''. Cartography and map information do not update while in spirit form. Spirits also cannot use or drop any items that they were carrying at the time of their death. They appear to be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Spirits are capable of floating over any [[terrain]] (except impassable mountain and deep ocean) for 1 AP. Spirits do not benefit from the [[skills]] ''<ins class="diffchange diffchange-inline">exploration</ins>'' and ''<ins class="diffchange diffchange-inline">trekking</ins>''. Cartography and map information do not update while in spirit form. Spirits also cannot use or drop any items that they were carrying at the time of their death. They appear to be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Spirits cannot attack targets directly. <del class="diffchange diffchange-inline">''(Unimplemented poltergeist attack moved to [[Bugs]].)'' </del>However, under the ''<del class="diffchange diffchange-inline">Ghostly Whisper</del>'' skill tree, spirits learn the ability to shriek and wail with a chance to cause damage to all mortals in an area of effect. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Spirits cannot attack targets directly. However, under the ''<ins class="diffchange diffchange-inline">ghostly whisper</ins>'' skill tree, spirits learn the ability to shriek and wail with a chance to cause damage to all mortals in an area of effect. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 <del class="diffchange diffchange-inline">[[</del>AP<del class="diffchange diffchange-inline">]] </del>or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A spirit can contact their home shaman for 25 AP or a roaming shaman for 50 AP. The player will then be resting and regenerating AP at the feet of the shaman who resurrected them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''As your spirit is whisked across the island, everything goes dark. Your surroundings come back into view and you find that magically you have been brought back to life by [shaman name]. You lie still for a while as your strength returns.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the shaman's magic, a resurrected player will be invulnerable and invisible until they spend 1 AP to stand up.</div></td></tr>
</table>Elembishttps://wiki.shartak.com/index.php?title=Death&diff=7535&oldid=prevTycho44: /* Spirit skill tree */ corrected caps2006-06-16T22:16:20Z<p><span dir="auto"><span class="autocomment">Spirit skill tree: </span> corrected caps</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:16, 16 June 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside. As a mortal, outdoor camp areas are safe from spirits, while sleeping in a hut can be a dangerous gamble. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside. As a mortal, outdoor camp areas are safe from spirits, while sleeping in a hut can be a dangerous gamble. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly <del class="diffchange diffchange-inline">Whisper</del>''' - Allows spirits to communicate<br /> With ''<del class="diffchange diffchange-inline">Ghostly Whisper</del>'', spirits can speak to any player that has the ''<del class="diffchange diffchange-inline">Sixth Sense</del>'' skill. Other spirits can hear <del class="diffchange diffchange-inline">Ghostly Whispers</del>, even if they lack ''<del class="diffchange diffchange-inline">Sixth Sense</del>''. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly <ins class="diffchange diffchange-inline">whisper</ins>''' - Allows spirits to communicate<br /> With ''<ins class="diffchange diffchange-inline">ghostly whisper</ins>'', spirits can speak to any player that has the ''<ins class="diffchange diffchange-inline">sixth sense</ins>'' skill. Other spirits can hear <ins class="diffchange diffchange-inline">ghostly whispers</ins>, even if they lack ''<ins class="diffchange diffchange-inline">sixth sense</ins>''. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting <del class="diffchange diffchange-inline">Scream</del>''' - Attract other spirits and scare nearby living players<br /> Using ''<del class="diffchange diffchange-inline">Haunting Scream</del>'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting <ins class="diffchange diffchange-inline">scream</ins>''' - Attract other spirits and scare nearby living players<br /> Using ''<ins class="diffchange diffchange-inline">haunting scream</ins>'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking <del class="diffchange diffchange-inline">Shriek</del>''' - Scare nearby living players<br /> ''Shocking <del class="diffchange diffchange-inline">Shriek</del>'' is similar to ''<del class="diffchange diffchange-inline">Haunting Scream</del>'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking <ins class="diffchange diffchange-inline">shriek</ins>''' - Scare nearby living players<br /> ''Shocking <ins class="diffchange diffchange-inline">shriek</ins>'' is similar to ''<ins class="diffchange diffchange-inline">haunting scream</ins>'' but allows spirits to deal more damage to players they frighten. Shocking shriek is superceded and replaced by the more powerful banshee wail. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee <del class="diffchange diffchange-inline">Wail</del>''' - Frighten nearby living players<br /> Spirits with ''<del class="diffchange diffchange-inline">Banshee Wail</del>'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth <del class="diffchange diffchange-inline">Sense</del>'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location). </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee <ins class="diffchange diffchange-inline">wail</ins>''' - Frighten nearby living players<br /> Spirits with ''<ins class="diffchange diffchange-inline">banshee wail</ins>'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth <ins class="diffchange diffchange-inline">sense</ins>'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location). </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
</table>Tycho44https://wiki.shartak.com/index.php?title=Death&diff=7534&oldid=prevTycho44: /* Spirit skill tree */ oops2006-06-16T22:14:48Z<p><span dir="auto"><span class="autocomment">Spirit skill tree: </span> oops</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:14, 16 June 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly Whisper''' - Allows spirits to communicate<br /> With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. Other spirits can hear Ghostly Whispers, even if they lack ''Sixth Sense''. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly Whisper''' - Allows spirits to communicate<br /> With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. Other spirits can hear Ghostly Whispers, even if they lack ''Sixth Sense''. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br /> Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br /> Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking Shriek''' - Scare nearby living players<br /> ''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek <del class="diffchange diffchange-inline">supercedes </del>and <del class="diffchange diffchange-inline">replaces haunting scream</del>. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking Shriek''' - Scare nearby living players<br /> ''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten. Shocking shriek <ins class="diffchange diffchange-inline">is superceded </ins>and <ins class="diffchange diffchange-inline">replaced by the more powerful banshee wail</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee Wail''' - Frighten nearby living players<br /> Spirits with ''Banshee Wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth Sense'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location). </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee Wail''' - Frighten nearby living players<br /> Spirits with ''Banshee Wail'' can emit powerful wails for a cost of up to 6 AP per wail. All characters in the area of effect hear each banshee wail, and a small percentage of hearers take 4 HP of damage. ''Sixth Sense'' does not seem to alter the impact of the banshee wail. It is possible for victims to die from wails. The experience point reward for wailing depends upon the amount of damage caused, and ranges from 0 XP to 15 XP per wail (with an average of about 8 XP in a crowded location). </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
</table>Tycho44https://wiki.shartak.com/index.php?title=Death&diff=7476&oldid=prevTycho44: moved "poltergeist"2006-06-16T17:18:37Z<p>moved "poltergeist"</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:18, 16 June 2006</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del class="diffchange diffchange-inline">Movement as a </del>spirit ==</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins class="diffchange diffchange-inline">Actions in </ins>spirit <ins class="diffchange diffchange-inline">form </ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Spirits are capable of floating over any [[terrain]] (except <del class="diffchange diffchange-inline">the </del>mountain and <del class="diffchange diffchange-inline">the </del>ocean) for 1 [[AP]]<del class="diffchange diffchange-inline">. They appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living</del>. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. <del class="diffchange diffchange-inline">They </del>also cannot use or drop any items that they were carrying at the time of their death.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Spirits are capable of floating over any [[terrain]] (except <ins class="diffchange diffchange-inline">impassable </ins>mountain and <ins class="diffchange diffchange-inline">deep </ins>ocean) for 1 [[AP]]. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. <ins class="diffchange diffchange-inline">Cartography and map information do not update while in spirit form. Spirits </ins>also cannot use or drop any items that they were carrying at the time of their death<ins class="diffchange diffchange-inline">. They appear to be bound to the [[language]] and character recognition limitations that they maintained when they were among the living</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">== Combat as a spirit ==</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Spirits cannot </ins>attack <ins class="diffchange diffchange-inline">targets directly</ins>. ''(<ins class="diffchange diffchange-inline">Unimplemented poltergeist attack moved </ins>to <ins class="diffchange diffchange-inline">[[Bugs]]</ins>.<ins class="diffchange diffchange-inline">)'' However</ins>, <ins class="diffchange diffchange-inline">under the ''Ghostly Whisper</ins>'' <ins class="diffchange diffchange-inline">skill tree, spirits learn the ability to shriek and wail with </ins>a <ins class="diffchange diffchange-inline">chance to cause damage to all mortals in an area of effect</ins>. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this </del>attack <del class="diffchange diffchange-inline">only affects other spirits</del>. ''(<del class="diffchange diffchange-inline">Attacking a mortal using Poltergeist cost 0 AP, and appeared </del>to <del class="diffchange diffchange-inline">refresh the map with no other effect</del>. <del class="diffchange diffchange-inline">--08:09</del>, <del class="diffchange diffchange-inline">16 June 2006 (BST))</del>''</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">:And it was obviously only </del>a <del class="diffchange diffchange-inline">rumour as this option has disappeared again</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td></tr>
</table>Tycho44https://wiki.shartak.com/index.php?title=Death&diff=7473&oldid=prevSimon: /* Combat as a spirit */2006-06-16T08:22:29Z<p><span dir="auto"><span class="autocomment">Combat as a spirit</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:22, 16 June 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Combat as a spirit ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Combat as a spirit ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this attack only affects other spirits. ''(Attacking a mortal using Poltergeist cost 0 AP, and appeared to refresh the map with no other effect. --08:09, 16 June 2006 (BST))''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this attack only affects other spirits. ''(Attacking a mortal using Poltergeist cost 0 AP, and appeared to refresh the map with no other effect. --08:09, 16 June 2006 (BST))''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:And it was obviously only a rumour as this option has disappeared again.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td></tr>
</table>Simonhttps://wiki.shartak.com/index.php?title=Death&diff=7471&oldid=prevTycho44: details about banshee wail2006-06-16T07:09:12Z<p>details about banshee wail</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:09, 16 June 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Death''' is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a [[shaman]] or may continue playing as a spirit. [[Items]] are not lost upon death, but spirits cannot use them.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Death''' is a common inconvenience in Shartak, but it is not the end; players may return to life by contacting a [[shaman]] or may continue playing as a spirit. [[Items]] are not lost upon death, but spirits cannot use them.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Spirits ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 [[AP]]. They appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upon reaching zero [[HP]] your character become a dead body.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Upon reaching zero [[HP]] your character become a dead body.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Your consciousness is trapped in a lifeless body. The way to free yourself is to assume spirit form so you can float away from it.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">By assuming </del>spirit form, <del class="diffchange diffchange-inline">you become </del>a spirit.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Clicking on the button to assume </ins>spirit form <ins class="diffchange diffchange-inline">costs 0 [[AP]]</ins>, <ins class="diffchange diffchange-inline">and transforms your character into </ins>a spirit. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''Unfortunately you have died and are now floating around the jungle as a spirit. It seems you don't need to worry about how thick the jungle is any more as you simply pass straight through it, however you can no longer carry anything. You should probably find a Shaman to assist you in returning to life.''</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Movement as a spirit ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Spirits are capable of floating over any [[terrain]] (except the mountain and the ocean) for 1 [[AP]]. They appear to still be bound to the [[language]] and character recognition limitations that they maintained when they were among the living. Spirits do not benefit from the [[skills]] ''Exploration'' and ''Trekking''. They also cannot use or drop any items that they were carrying at the time of their death.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Combat as a spirit ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">It is rumored that spirits can attack a particular target using a "Poltergeist" attack; it is possible that this attack only affects other spirits. ''(Attacking a mortal using Poltergeist cost 0 AP, and appeared to refresh the map with no other effect. --08:09, 16 June 2006 (BST))''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Returning to life ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Spirit skill tree ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Spirit skill tree ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside<del class="diffchange diffchange-inline">; spending the night </del>in a hut <del class="diffchange diffchange-inline">is generally not recommended</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Screams, shrieks, and wails affect only playable characters and do not appear to affect [[animals]], [[shaman]]s, and [[trader]]s. These skills do not work in the camp clearing because the home shaman's chanting neutralizes the effect. But spirits can still enter [[hut]]s and attack players inside<ins class="diffchange diffchange-inline">. As a mortal, outdoor camp areas are safe from spirits, while sleeping </ins>in a hut <ins class="diffchange diffchange-inline">can be a dangerous gamble</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly Whisper''' - Allows spirits to communicate<br />With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. <del class="diffchange diffchange-inline">Spirits </del>can hear Ghostly Whispers, even if they lack ''Sixth Sense''.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Ghostly Whisper''' - Allows spirits to communicate<br /> With ''Ghostly Whisper'', spirits can speak to any player that has the ''Sixth Sense'' skill. <ins class="diffchange diffchange-inline">Other spirits </ins>can hear Ghostly Whispers, even if they lack ''Sixth Sense''. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br />Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Haunting Scream''' - Attract other spirits and scare nearby living players<br /> Using ''Haunting Scream'' gives spirits a chance of dealing 1 [[HP]] of damage to living players in the area at the cost of 1 [[AP]]. All nearby players hear the scream, and some percentage of them take damage. It is believed that a spirit receives 1 [[XP]] per scream in a location containing at least one listener.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking Shriek''' - Scare nearby living players<br />''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*** '''Shocking Shriek''' - Scare nearby living players<br /> ''Shocking Shriek'' is similar to ''Haunting Scream'' but allows spirits to deal more damage to players they frighten<ins class="diffchange diffchange-inline">. Shocking shriek supercedes and replaces haunting scream</ins>. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee Wail''' - Frighten nearby living players<br />Spirits with ''Banshee Wail'' can emit powerful wails for a <del class="diffchange diffchange-inline">presumed </del>cost of <del class="diffchange diffchange-inline">3 </del>AP. All characters in the area of effect hear <del class="diffchange diffchange-inline">a </del>banshee wail. ''Sixth Sense'' does not seem to alter the <del class="diffchange diffchange-inline">effect </del>of the banshee wail. It is possible for victims to die from wails. The experience point reward <del class="diffchange diffchange-inline">from causing </del>damage <del class="diffchange diffchange-inline">by wailing is not known</del>, <del class="diffchange diffchange-inline">but is believed </del>to <del class="diffchange diffchange-inline">be 1-5 </del>XP per wail.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**** '''Banshee Wail''' - Frighten nearby living players<br /> Spirits with ''Banshee Wail'' can emit powerful wails for a cost of <ins class="diffchange diffchange-inline">up to 6 </ins>AP <ins class="diffchange diffchange-inline">per wail</ins>. All characters in the area of effect hear <ins class="diffchange diffchange-inline">each </ins>banshee wail<ins class="diffchange diffchange-inline">, and a small percentage of hearers take 4 HP of damage</ins>. ''Sixth Sense'' does not seem to alter the <ins class="diffchange diffchange-inline">impact </ins>of the banshee wail. It is possible for victims to die from wails. The experience point reward <ins class="diffchange diffchange-inline">for wailing depends upon the amount of </ins>damage <ins class="diffchange diffchange-inline">caused</ins>, <ins class="diffchange diffchange-inline">and ranges from 0 XP </ins>to <ins class="diffchange diffchange-inline">15 </ins>XP per wail <ins class="diffchange diffchange-inline">(with an average of about 8 XP in a crowded location)</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Gameplay]]</div></td></tr>
</table>Tycho44