Character classes

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Revision as of 02:49, 23 April 2006 by Tycho44 (talk | contribs) (exclusive skills)
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When you create a character for Shartak, you are asked to choose what the character's background is, e.g. soldier, explorer, native villager, etc. This is known as the character class. The character class choice affects what items the character starts with, what skills are available for the character to acquire, and what the character's Hit Point maximum will be. All nine character types are listed below along with information pertinent to each.

Native characters

  • Scout
Has 50 HP.
Starts with tasty berries and a gourd of water.
  • Warrior
Has 60 HP.
Starts with a loaded blowpipe and a spare poison dart.
Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).
  • Villager
Has 55 HP.
Starts with a banana and a healing herb.
Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
  • Shaman
Has 50 HP.
Starts with nothing.

Outsider characters

  • Explorer
Has 50 HP.
Starts with a bottle of water and a GPS unit.
  • Soldier
Has 60 HP.
Starts with a rifle and a spare rifle bullet.
Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).
  • Settler
Has 55 HP.
Starts with a bottle of beer and a first aid kit.
Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
  • Scientist
Has 50 HP.
Starts with 10 gold coins.
  • Pirate
Has 65 HP.
Starts with a bottle of rum and a cutlass.