Difference between revisions of "Character classes"

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(exclusive skills)
Line 8: Line 8:
 
:Has 60 HP.
 
:Has 60 HP.
 
:Starts with a loaded ''blowpipe'' and a spare ''poison dart''.
 
:Starts with a loaded ''blowpipe'' and a spare ''poison dart''.
 +
:Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).
 
* '''Villager'''
 
* '''Villager'''
 
:Has 55 HP.
 
:Has 55 HP.
 
:Starts with a ''banana'' and a ''healing herb''.
 
:Starts with a ''banana'' and a ''healing herb''.
 +
:Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
 
* '''Shaman'''
 
* '''Shaman'''
 
:Has 50 HP.
 
:Has 50 HP.
Line 22: Line 24:
 
:Has 60 HP.
 
:Has 60 HP.
 
:Starts with a ''rifle'' and a spare ''rifle bullet''.
 
:Starts with a ''rifle'' and a spare ''rifle bullet''.
:Can learn rifle skills (others apparently cannot?)
+
:Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).
 
* '''Settler'''
 
* '''Settler'''
 
:Has 55 HP.
 
:Has 55 HP.
 
:Starts with a ''bottle of beer'' and a ''first aid kit''.
 
:Starts with a ''bottle of beer'' and a ''first aid kit''.
 +
:Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
 
* '''Scientist'''
 
* '''Scientist'''
 
:Has 50 HP.
 
:Has 50 HP.
:Starts with 10x ''gold coins''.
+
:Starts with 10 ''gold coins''.  
 
* '''Pirate'''
 
* '''Pirate'''
:Has 65 HP
+
:Has 65 HP.
:Starts with a ''bottle of rum'' and a ''cutlass''
+
:Starts with a ''bottle of rum'' and a ''cutlass''.

Revision as of 02:49, 23 April 2006

When you create a character for Shartak, you are asked to choose what the character's background is, e.g. soldier, explorer, native villager, etc. This is known as the character class. The character class choice affects what items the character starts with, what skills are available for the character to acquire, and what the character's Hit Point maximum will be. All nine character types are listed below along with information pertinent to each.

Native characters

  • Scout
Has 50 HP.
Starts with tasty berries and a gourd of water.
  • Warrior
Has 60 HP.
Starts with a loaded blowpipe and a spare poison dart.
Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).
  • Villager
Has 55 HP.
Starts with a banana and a healing herb.
Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
  • Shaman
Has 50 HP.
Starts with nothing.

Outsider characters

  • Explorer
Has 50 HP.
Starts with a bottle of water and a GPS unit.
  • Soldier
Has 60 HP.
Starts with a rifle and a spare rifle bullet.
Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).
  • Settler
Has 55 HP.
Starts with a bottle of beer and a first aid kit.
Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
  • Scientist
Has 50 HP.
Starts with 10 gold coins.
  • Pirate
Has 65 HP.
Starts with a bottle of rum and a cutlass.