Difference between revisions of "Character classes"

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There are nine '''character classes''' in Shartak, and each player must choose one when they begin playing. Each class is capable of having a similar game experience, but there are some differences in mechanics and abilities which lead to unique playing styles.
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=Character Class Overview=
  
The classes have different [[HP]] limits, [[Items|starting inventories]], and [[Skills|skill]] opportunities. Players in all classes begin the game with 175 [[AP]] and regenerate one AP every 20 minutes. Scouts and explorers regenerate AP until they have 80, while 75 is the regeneration limit for all other players.
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They are ten character classes in total, five classes for the natives, and five classes for the outsiders.  Natives can choose to be a warrior, scout, shaman, villager or cannibal.  Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate.  Each class has it's own advantages and disadvantages and their own special skills.
  
== Native classes ==
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===Native Classes===
Natives are the original inhabitants of Shartak. They dwell in three villages deep in the jungle: [[Dalpok]], [[Raktam]], and [[Wiksik]]. All natives can understand one another and use items such as [[blowpipe]]s and [[healing herbs]] by default.
 
  
=== Scout ===
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Details on Native Classes can be found following these links.
:''Tracking the outsiders all the way home''
 
*50 HP
 
*80 AP (maximum)
 
*Starts in a native [[camp]] with [[tasty berries]] and a [[gourd of water]]
 
  
=== Warrior ===
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*[[Native Classes#Warrior|Warrior]]
:''I just want to fight those outsiders''
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*[[Native Classes#Scout|Scout]]
*60 HP
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*[[Native Classes#Villager|Villager]]
*75 AP (maximum)
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*[[Native Classes#Shaman|Shaman]]
*Starts in a native [[camp]] with a loaded [[blowpipe]] and a spare [[poison dart]]
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*[[Native Classes#Cannibal|Cannibal]]
*Can learn ''[[blowpipe training]]'' and ''[[advanced blowpipe training]]''
 
  
=== Villager ===
 
:''Just your average native''
 
*55 HP
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with a [[banana]] and [[healing herbs]]
 
*Can learn ''[[animal affinity]]'' and ''[[scavenging]]''
 
  
=== Shaman ===
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===Outsider Classes===
:''One day, you too can bring spirits back''
 
*50 HP
 
*75 AP (maximum)
 
*Starts in a native [[camp]] with nothing
 
*Can learn ''[[seance]]''
 
  
== Outsider classes ==
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Details on Outsider Classes can be found following these links.
Outsiders are newcomers to Shartak. They have established coastal settlements at [[Derby]], [[Durham]], and [[York]]. A group of pirates have also begun to roam the island, using their [[shipwreck]] as their camp. All outsiders can understand one another and use items such as [[rifle]]s, [[GPS unit]]s and [[first aid kit]]s by default.
 
  
=== Explorer ===
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*[[Outsider Classes#Soldier|Soldier]]
:''Was it left at that tree or right?''
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*[[Outsider Classes#Explorer|Explorer]]
*50 HP
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*[[Outsider Classes#Settler|Settler]]
*80 AP (maximum)
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*[[Outsider Classes#Scientist|Scientist]]
*Starts in an outsider [[camp]] with a [[bottle of water]] and a [[GPS unit]]
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*[[Outsider Classes#Pirate|Pirate]]
  
=== Soldier ===
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==Other important details==
:''Weapons are my area of expertise''
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===Village Choice===
*60 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]] with a loaded [[rifle]] and a spare [[rifle bullet]]
 
*Can learn ''[[firearms training]]'' and ''[[advanced firearms training]]''
 
  
=== Settler ===
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Almost as important as choosing what type of class you are going to be is what town you want to start from.
:''Just your average outsider''
 
*55 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]] with a [[bottle of beer]] and a [[first aid kit]]
 
*Can learn ''[[animal affinity]]'' and ''[[scavenging]]''
 
  
=== Scientist ===
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The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, [[Dalpok]], [[Raktam]], or [[Wiksik]].  If you choose to be a cannibal, you '''must''' start in the village of [[Rakmogak]].
:''Don't try to get technical with me''
 
*50 HP
 
*75 AP (maximum)
 
*Starts in an outsider [[camp]] with 10 [[gold coin]]s
 
  
=== Pirate ===
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The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, [[Derby]], [[Durham]], or [[York]].  If you choose to be a pirate, you '''must''' start at the [[shipwreck]].
:''Me ship hit rocks an' now I be stranded on th' isle, arrr.''
 
*65 HP
 
*75 AP (maximum)
 
*Starts at the [[shipwreck]] with a [[bottle of rum]] and a [[cutlass]]
 
  
[[Category:Glossary]]
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===Class Guides===
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Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.
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Here's the current Class Guides the wiki offers.
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*[[A Pirate's Life]]
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*[[The Native Path]]
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*[[Outsider Ingenuity]]
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*[[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]
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===Clans===
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Another aspect of character creation is clans.  You can choose to belong to a clan straightaway, and build your character to suit that clans needs.  The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan.  You can drop a clan at anytime, and join one as well.  More detail can be found on the [[clan]] wiki page.
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[[Category:Class Guides]]

Latest revision as of 13:22, 29 April 2010

Character Class Overview

They are ten character classes in total, five classes for the natives, and five classes for the outsiders. Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate. Each class has it's own advantages and disadvantages and their own special skills.

Native Classes

Details on Native Classes can be found following these links.


Outsider Classes

Details on Outsider Classes can be found following these links.

Other important details

Village Choice

Almost as important as choosing what type of class you are going to be is what town you want to start from.

The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, Dalpok, Raktam, or Wiksik. If you choose to be a cannibal, you must start in the village of Rakmogak.

The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, Derby, Durham, or York. If you choose to be a pirate, you must start at the shipwreck.

Class Guides

Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.

Here's the current Class Guides the wiki offers.

Clans

Another aspect of character creation is clans. You can choose to belong to a clan straightaway, and build your character to suit that clans needs. The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan. You can drop a clan at anytime, and join one as well. More detail can be found on the clan wiki page.