Difference between revisions of "Character classes"

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When you create a character for Shartak, you are asked to choose what the character's background is, e.g. soldier, explorer, native villager, etc. This is known as the character class. The character class choice affects what items the character starts with, what skills are available for the character to acquire, and what the character's Hit Point maximum will be. All nine character types are listed below along with information pertinent to each.
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=Character Class Overview=
  
== Native characters ==
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They are ten character classes in total, five classes for the natives, and five classes for the outsiders. Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate. Each class has it's own advantages and disadvantages and their own special skills.
* '''Scout'''
 
:Has 50 HP.
 
:Starts with ''tasty berries'' and a ''gourd of water''.
 
* '''Warrior'''
 
:Has 60 HP.
 
:Starts with a loaded ''blowpipe'' and a spare ''poison dart''.
 
:Can learn Blowpipe Training and Advanced Blowpipe Training (Warrior exclusive).  
 
* '''Villager'''
 
:Has 55 HP.
 
:Starts with a ''banana'' and a ''healing herb''.
 
:Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).
 
* '''Shaman'''
 
:Has 50 HP.
 
:Starts with nothing.
 
  
== Outsider characters ==
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===Native Classes===
* '''Explorer'''
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:Has 50 HP.
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Details on Native Classes can be found following these links.
:Starts with a ''bottle of water'' and a ''GPS unit''.
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* '''Soldier'''
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*[[Native Classes#Warrior|Warrior]]
:Has 60 HP.
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*[[Native Classes#Scout|Scout]]
:Starts with a ''rifle'' and a spare ''rifle bullet''.
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*[[Native Classes#Villager|Villager]]
:Can learn Firearms Training and Advanced Firearms Training (Soldier exclusive).
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*[[Native Classes#Shaman|Shaman]]
* '''Settler'''
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*[[Native Classes#Cannibal|Cannibal]]
:Has 55 HP.
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:Starts with a ''bottle of beer'' and a ''first aid kit''.
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:Can learn Animal Affinity and Scavenging (Villager/Settler exclusive).  
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===Outsider Classes===
* '''Scientist'''
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:Has 50 HP.
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Details on Outsider Classes can be found following these links.
:Starts with 10 ''gold coins''.  
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* '''Pirate'''
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*[[Outsider Classes#Soldier|Soldier]]
:Has 65 HP.  
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*[[Outsider Classes#Explorer|Explorer]]
:Starts with a ''bottle of rum'' and a ''cutlass''.
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*[[Outsider Classes#Settler|Settler]]
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*[[Outsider Classes#Scientist|Scientist]]
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*[[Outsider Classes#Pirate|Pirate]]
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==Other important details==
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===Village Choice===
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Almost as important as choosing what type of class you are going to be is what town you want to start from.
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The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, [[Dalpok]], [[Raktam]], or [[Wiksik]].  If you choose to be a cannibal, you '''must''' start in the village of [[Rakmogak]].
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The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, [[Derby]], [[Durham]], or [[York]]. If you choose to be a pirate, you '''must''' start at the [[shipwreck]].
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===Class Guides===
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Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.
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Here's the current Class Guides the wiki offers.
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*[[A Pirate's Life]]
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*[[The Native Path]]
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*[[Outsider Ingenuity]]
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*[[The_Art_Of_Necromancy_On_Shartak_Island|The Necromancer's Art]]
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===Clans===
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Another aspect of character creation is clans. You can choose to belong to a clan straightaway, and build your character to suit that clans needs.  The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan.  You can drop a clan at anytime, and join one as well.  More detail can be found on the [[clan]] wiki page.
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[[Category:Class Guides]]

Latest revision as of 13:22, 29 April 2010

Character Class Overview

They are ten character classes in total, five classes for the natives, and five classes for the outsiders. Natives can choose to be a warrior, scout, shaman, villager or cannibal. Outsiders can choose to be a soldier, explorer, scientist, settler, or pirate. Each class has it's own advantages and disadvantages and their own special skills.

Native Classes

Details on Native Classes can be found following these links.


Outsider Classes

Details on Outsider Classes can be found following these links.

Other important details

Village Choice

Almost as important as choosing what type of class you are going to be is what town you want to start from.

The Native Warrior, Scout, Villager, and Shaman can start from one of three villages, Dalpok, Raktam, or Wiksik. If you choose to be a cannibal, you must start in the village of Rakmogak.

The Outsider Soldier, Explorer, Settler or Scientist can start from one of three towns, Derby, Durham, or York. If you choose to be a pirate, you must start at the shipwreck.

Class Guides

Class Guides are important for quick leveling up of new characters, while showing players the most valuable of skills for the type of character they wish to play.

Here's the current Class Guides the wiki offers.

Clans

Another aspect of character creation is clans. You can choose to belong to a clan straightaway, and build your character to suit that clans needs. The other option is be clanless for awhile, then choose later one based on RP reasons, or simply wishing to be part of a clan. You can drop a clan at anytime, and join one as well. More detail can be found on the clan wiki page.