Difference between revisions of "Bugs"

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* Not a bug. This is intentional. Above level 30, XP requirements for levels change but no-one's documented this yet. --[[User:Simon|Simon]] 22:50, 2 June 2007 (UTC)
 
* Not a bug. This is intentional. Above level 30, XP requirements for levels change but no-one's documented this yet. --[[User:Simon|Simon]] 22:50, 2 June 2007 (UTC)
 +
:* Ah, good to know. Maybe I'll keep track moving forward and contribute to the documentation then. [[User:Spazzwig|Exo Necro]] 12:24, 6 June 2007 (UTC)
 
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Revision as of 12:24, 6 June 2007

This page is for adding reports of possible bugs. Once the bug has been confirmed, it can be moved into the Known Bugs section.

Before reporting a bug, you might want to check Not Bugs just in case it's actually not a bug.

Bugs that have been resolved and older than a week, can be found at Bugs:Fixed.

Example

Use a simple, sensible bug title. Provide information about your browser, operating system, character class, and location terrain if necessary.

To use the template, enter the following, but replace emboldened text with text appropriate to your bug report:

===Bug Title===
{{bugreport|
bug_time=~~~~~|
bug_author=~~~|
bug_status=new / fixed / not a bug|
bug_severity=low / med / high / critical|
bug_description=Full description. Check spelling and be descriptive.|
bug_comments=
<!-- COMMENT **BELOW** THIS LINE - DO NOT DELETE THIS LINE -->
Comment here
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}}

Possible Bugs

Level / Required XP mismatch

Timestamp: 03:42, 2 June 2007 (UTC)
Logged by: Exo Necro
Status: new
Severity: med
Description: I just went from Level 29 to 30. I needed 825 XP to hit level 30, but the required XP listed to gain level 31 when I check my skills page now says:
You have 7 XP to use with 13875 already used and you are currently level 30. Your next skill will cost 1000 XP.

Shouldn't this be 850 XP, not 1000? My character ID is 7622. Thanks

Comments

  • Not a bug. This is intentional. Above level 30, XP requirements for levels change but no-one's documented this yet. --Simon 22:50, 2 June 2007 (UTC)
  • Ah, good to know. Maybe I'll keep track moving forward and contribute to the documentation then. Exo Necro 12:24, 6 June 2007 (UTC)

Two huts or bug?

Timestamp: 22:35, 30 May 2007 (UTC)
Logged by: nick
Status: not a bug
Severity: med
Description: well, upon my trvels in the jungle, I have come upon a ruin. It is an old hut that has been ransacked by war...or something...in any case, there are 2 buttons asking me to enter the hut. I took a screenie, the link is :

Screenshot is here

is this a bug...or rather is there 2 entrances to 1 place?

Comments

  • This is not a bug. There are two separate places to enter. They're always in the same order so you can say to enter the first or second hut. I've also fixed the screenshot - it was showing up as the image and not a link. --Simon 23:32, 30 May 2007 (UTC)
  • thanks, just so i knew for futrure refrence that was nice, by the way, in one ruin there are multiple huts? nick 22:42, 1 June 2007 (UTC)

Trading

Timestamp: 00:24, 7 September 2006 (UTC)
Logged by: One of many doctors
Status: new
Severity: low
Description: I'm at trader Harry's hut in York and decide to trade gold coins for gems. He says:
You ask to trade your gold coins for his gems. Trader Harry makes you an offer, "Gems are in short supply so I want more than the usual price. I want thirty four gold coins for a gem"

When I try to trade gems for gold coins he says: You ask to trade your gems for his gold coins.

Trader Harry makes you an offer, "I'll give you four gold coins for a gem"

Comments
Are you a new/old trader, is he happy to see you or bored with your presence in his store? Are you using a native character? Either of these conditions could result in over the top price differences, or it could just be a bug! --Simon 15:41, 7 September 2006 (UTC)

Probably old Outsider. He keeps saying something about how there's an entire island to explore, but I don't see how that can account for a 850% price difference. --One of many doctors 01:30, 8 September 2006 (UTC)
It's a "feature" of the trading, although it does seem a little harsh. --Simon 12:49, 14 October 2006 (UTC)
"blunt knives are in short supply so I want more than the usual cost. I want two knives for a blunt knife." today. This isn't a glitch but you should still fix it. why don't we suggest blunt and non-blunt weapons being added together for the price? --AlexanderRM 00:30, 13 April 2007 (UTC)
You mean make the blunt knife and knife have the same value? Ideally the trader would just ignore the short supply modifier for blunt machete/cutlass/knife and that would probably make it a straight swap. --Simon 07:39, 30 May 2007 (UTC)

Contact list numbers

Timestamp: 21:24, 20 October 2006 (UTC)
Logged by: Frisco
Status: new
Severity: low
Description: My contact list for player id #74 somehow got 52 contacts on it. I can't add anymore - the contacts.cgi page says: "You have 52 added so far and can add -2 more." - but i was wondering if there was a bug that allowed me to get 52 contacts, or if the restrictions that were in place weren't effective until a couple days ago (i don't recall when i last added to my list), or if there's some off-by-two math errors going on. I counted up the number of contacts i have, and indeed there are 52.

Comments

  • Restrictions have been in place from the start. Probably just a buglet and I've a fairly good idea where. --Simon 13:17, 24 October 2006 (UTC)
  • Ok, I think this is fixed. I can't replicate it, but that's not to say it's not there. --Simon 22:58, 1 June 2007 (UTC)

Haggling Text when Selling

Timestamp: 23:39, 4 February 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: When you're selling items to a trader, if you have haggling you get a message about the trader not prepared to lower his prices (IIRC). Shouldn't it be that the trader isn't prepared to pay more?

Comments
Comment here


Redirect on login to //game.cgi

Timestamp: 05:12, 8 February 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: When you login to Shartak, the redirect often takes you to http://www.shartak.com//game.cgi (double slash before game.cgi), while a quick refresh while get you to http://www.shartak.com/game.cgi this seems possibly a quick bug to fix.

This isn't a problem for the average user - but for those of us with greasemonkey scripts it can be problematic - and avoiding a refresh of the page would seem desirable?

Comments
I was to post it myself, quite an annoying one - Lama.

  • Should be fixed now. --Simon 22:32, 1 June 2007 (UTC)

Buying Items over Inventory limit

Timestamp: 03:20, 16 March 2007 (UTC)
Logged by: Johan Crichton
Status: new
Severity: low
Description: While I don't think I could trade for more items to carry, it was possible for me to buy (with gold) the item putting my invsize at 72 / 70. This seems wrong?

Comments
It's probably a bit late, but do you remember what item you bought and how many of them you bought in one go? --Simon 07:36, 30 May 2007 (UTC)

I'm thinking it was bullets (if I recall correctly that you can buy several bullets for a single gold coin) but aren't 100% sure of that.--Johan Crichton 10:27, 30 May 2007 (UTC)

Item multiplication in holes

Timestamp: 13:38, 18 March 2007 (UTC)
Logged by: Xintlaer
Status: new
Severity: critical
Description: I dug the maximal depth of hole right south of the pirate shaman. Then I dropped a blowpipe into it, yet it didn't dissapear from my inventory, so I repeated it three times. Afterwards I filled the hole with earth up to the top, and the blowpipe was still in my inventory. When I dug back into the ground I found 3 blowpipes... I believe that this may lead to item multiplying and players multiplying their gold to insane amounts.

Comments

  • Shhh... don't tell everyone ;) Seriously though, this does seem like a bug, but I could have sworn this was fixed during testing. I'll have a poke around and see what's going on. --Simon 14:55, 10 April 2007 (UTC)
  • I've been unable to replicate this. I'm going to consider it fixed unless you can provide steps that reproduce the problem. --Simon 22:35, 1 June 2007 (UTC)
  • Did it again... dug a hole at the place where Jakota was standing to it's maximal depth, held a blowpipe in my inventory, tossed it into the hole three times without it dissapearing, filled the hole up to the top, and dug it back again... Presto... now I have four blowpipes... tomorrow I'll check it with something else, and I'll try to give some other details. And besides, those three blowpipes are now listed as a separate stack of items in my inventory. --Xintlaer 20:33, 5 June 2007 (UTC)

Two dead animals

Timestamp: , 11:57, 16 April 2007 (UTC)
Logged by: Postcardsaremine
Status: unlikely to be fixed
Severity: low
Description: I killed two wild boars today. But i had this:

Here you can see Michael Edwards (84 of 85 HP). Also here is the body of a wild boar, and the body of a wild boar.

shouldn't it say something like there are two dead wild boar bodies here. or something shorter?

Comments
This is just like "Also here is a tiger, a tiger and a wild boar." instead of "Also here are 2 tigers and wild boar." At some point this may be fixed, but probably not any time soon. --Simon 22:00, 16 April 2007 (UTC)


Invite-Only Clan, founder not a member

Timestamp: 05:20, 30 May 2007 (UTC)
Logged by: Rozen 05:20, 30 May 2007 (UTC)
Status: fixed
Severity: low
Description: When starting an invitation only clan, Dethklok, I'm credited as founder, but not a member, because I can't invite myself, because of a message saying I can't manage myself. Kind of 'Chicken and the egg' style problem. You can get around it by changing it to an open clan for a minute, while you join, but I think this should be made known.

Comments

  • Clan founders are now automatically invited to be in their clan. Consider it fixed. --Simon 07:34, 30 May 2007 (UTC)

Cheers mate --Rozen 13:06, 30 May 2007 (UTC)