Difference between revisions of "Animals"

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(broke down stats to Frequency, Accuracy, Damage; moved shark to its own section)
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Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous. ''(Note: Crabs and poisonous snakes are inanimate and [[Trading|tradeable]] and are thus treated as [[items]], not animals.)''
+
Many '''animals''' live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.
  
 
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
 
Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.
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{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |
 
{| border="1" cellpadding="5" cellspacing="1" style="background-color: #f9f9f9; border: solid 1px #ccc; border-collapse: collapse" |
 
|-align="left" bgcolor="#eee"
 
|-align="left" bgcolor="#eee"
! Animal !! Max HP !! Attacks Each Half Hour !! XP Bonus !! Location !! Notes
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! Animal !! Max HP !! Frequency !! Accuracy !! Damage !! XP Bonus !! Location !! Notes
 
|-valign="top"
 
|-valign="top"
 
|            | Alligator
 
|            | Alligator
 
|align="right"| 25
 
|align="right"| 25
|align="right"| 2x 45% for 3
+
|align="right"| 2x
 +
|align="right"| 45%
 +
|align="right"| 3
 
|align="right"| 10
 
|align="right"| 10
 
|            | [[Locations#Swamp|Swamp]]
 
|            | [[Locations#Swamp|Swamp]]
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|            | Deer, large
 
|            | Deer, large
 
|align="right"| 30
 
|align="right"| 30
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 1
 
|align="right"| 10
 
|align="right"| 10
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|            | Deer, small
 
|            | Deer, small
 
|align="right"| 15
 
|align="right"| 15
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 1
 
|align="right"| 10
 
|align="right"| 10
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|            | Easter Bunny
 
|            | Easter Bunny
 
|align="right"| 30  
 
|align="right"| 30  
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 4
 
|align="right"| 4
 
|align="right"| 28
 
|align="right"| 28
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|            | Elephant
 
|            | Elephant
 
|align="right"| 60
 
|align="right"| 60
|align="right"| 1x 60% for 4
+
|align="right"| 1x
 +
|align="right"| 60%
 +
|align="right"| 4
 
|align="right"| 25
 
|align="right"| 25
 
|            | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
 
|            | [[Locations#Grassland|Grassland]], [[Locations#Jungle|Jungle]]
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|            | Monkey
 
|            | Monkey
 
|align="right"| 10
 
|align="right"| 10
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 1
 
|align="right"| 8
 
|align="right"| 8
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|            | Parrot
 
|            | Parrot
 
|align="right"| 5
 
|align="right"| 5
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 1
 
|align="right"| 5
 
|align="right"| 5
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|            | Rat
 
|            | Rat
 
|align="right"| 3
 
|align="right"| 3
 +
|align="right"| ?
 +
|align="right"| ?
 
|align="right"| 1
 
|align="right"| 1
 
|align="right"| ?
 
|align="right"| ?
 
|            | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]]
 
|            | [[Locations#Tunnel|Tunnel]], [[Locations#Cave|Cave]]
 
|            | Aggressive; attacks in packs.
 
|            | Aggressive; attacks in packs.
|-valign="top"
 
|            | Shark
 
|align="right"| n/a
 
|align="right"| 2*
 
|align="right"| n/a
 
|            | [[Locations#Water|Deep Water]]
 
|            | Cannot be seen or attacked. Has a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]] or until the player dies.<!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --> The effects of wounds are not cumulative.
 
 
|-valign="top"
 
|-valign="top"
 
|            | Stag,&nbsp;large
 
|            | Stag,&nbsp;large
 
|align="right"| 15
 
|align="right"| 15
 +
|align="right"| 1x
 +
|align="right"| 60%
 
|align="right"| 2
 
|align="right"| 2
 
|align="right"| 10
 
|align="right"| 10
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|            | Tiger
 
|            | Tiger
 
|align="right"| 20
 
|align="right"| 20
|align="right"| 2x ??% for 3
+
|align="right"| 2x
 +
|align="right"| ?
 +
|align="right"| 3
 
|align="right"| 14
 
|align="right"| 14
 
|            | [[Locations#Jungle|Jungle]]
 
|            | [[Locations#Jungle|Jungle]]
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|            | Wild&nbsp;boar
 
|            | Wild&nbsp;boar
 
|align="right"| 15
 
|align="right"| 15
 +
|align="right"| 1x
 +
|align="right"| 55%
 
|align="right"| 2
 
|align="right"| 2
 
|align="right"| 10
 
|align="right"| 10
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When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
 
When you attack an animal you receive [[XP Gains|experience points]] (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)
 +
 +
== Unseen animals ==
 +
'''Sharks''' cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a [[Items#First_Aid_Kit|first aid kit]] or [[Items#Healing_Herbs|healing herbs]] or until the player dies.<!-- Revives heal all wounds according to [[Game_Design#Persistent_Shark_Bites]] --> The effects of wounds are not cumulative.
 +
 +
'''Poisonous snakes''' cannot be seen or attacked. They have a random chance to bite the player when they are searching Grasslands. Their bites deal 2 damage. Poisonous snakes are also an [[Items|item]].
 +
 +
'''Crabs''' cannot be seen or attacked. They have a random chance to pinch the player when they are searching Beaches. Their pinch deal 1 damage. Crabs are alson an [[Items|item]].
  
 
== Punching large animals ==
 
== Punching large animals ==

Revision as of 09:27, 24 May 2006

Many animals live on the island, and most of them can be attacked. Animals move around periodically. Some animals will run away if they are attacked, some will retaliate, and some will attack without provocation. Sleeping near a tiger or elephant is especially dangerous.

Below is a table of all the animals found to date. There may be others to be found, and new animals may be introduced to the island in the future.

Animal Max HP Frequency Accuracy Damage XP Bonus Location Notes
Alligator 25 2x 45% 3 10 Swamp Aggressive; attacks unprovoked.
Deer, large 30 ? ? 1 10 Jungle
Deer, small 15 ? ? 1 10 Jungle
Easter Bunny 30 ? ? 4 28 GrasslandJungle Believed to have been hunted to extinction shortly after Easter, 16 April 2006, when they were first noticed.
Elephant 60 1x 60% 4 25 GrasslandJungle Aggressive; attacks unprovoked.
Monkey 10 ? ? 1 8 Jungle
Parrot 5 ? ? 1 5 Jungle
Rat 3 ? ? 1 ? TunnelCave Aggressive; attacks in packs.
Stag, large 15 1x 60% 2 10 Jungle
Tiger 20 2x ? 3 14 Jungle Aggressive; attacks unprovoked.
Wild boar 15 1x 55% 2 10 Jungle Aggressive; attacks unprovoked.

When you attack an animal you receive experience points (XP) equal to the damage listed for the weapon you used. Killing an animal yields an additional bonus, as listed in the "XP Bonus" column. (For example, if a monkey has 1 HP remaining when you kill it with a machete that deals 3 HP of damage, your action gives you 3 XP for the damage and 8 for the kill, totalling 11.)

Unseen animals

Sharks cannot be seen or attacked. They have a random chance to attack instantly when a player swims in deep water. Its attacks deal 2 HP damage, and the resulting wounds deal 1 HP damage per action until they are healed with a first aid kit or healing herbs or until the player dies. The effects of wounds are not cumulative.

Poisonous snakes cannot be seen or attacked. They have a random chance to bite the player when they are searching Grasslands. Their bites deal 2 damage. Poisonous snakes are also an item.

Crabs cannot be seen or attacked. They have a random chance to pinch the player when they are searching Beaches. Their pinch deal 1 damage. Crabs are alson an item.

Punching large animals

When missing a punch against an elephant, large stag, or tiger, special messages may display:

  • You attack the elephant and miss. Suddenly attacking the elephant with your bare hands doesn't seem so clever!
  • You attack the elephant and miss. Pausing a moment to reflect on this, tackling the elephant with your bare hands might be considered crazy!